Player Matchup

Gilgamesh
Gilgamesh
DARK-ARMEDRAGON
Gilgamesh
Level 160
God Stats
4W - 5L
1,622 SR
Queue Stats
237W - 164L
1,553 Elo+
Party 1
Neith
Neith
akkarindark3
Neith
Level 29
God Stats
12W - 15L
1,495 SR
Queue Stats
48W - 73L
1,326 Elo+
Party 1
Hera
Hera
changguito
Hera
Level 155
God Stats
40W - 22L
1,612 SR
Queue Stats
290W - 329L
1,437 Elo+
Party 1
Team Averages
Level 115
1,576 SR
1,439 Elo+

VS

Team Averages
Level 30
1,457 SR
1,221 Elo+
Thanatos
Thanatos
Bakmoon
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,086 Elo+
Party 2
Jormungandr
Jormungandr
JARL PAULO
Jormungandr
Level 28
God Stats
2W - 4L
1,370 SR
Queue Stats
2W - 5L
1,289 Elo+
Party 2
Cthulhu
Cthulhu
LeviCG66
Cthulhu
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DARK-ARMEDRAGON
Gilgamesh
11
0 / 2 / 4
6,755
676
8,448
8,755
7,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 0 / 3
7,043
704
6,833
2,694
1,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

13
5 / 0 / 2
8,166
817
13,443
4,445
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bakmoon
Thanatos
10
0 / 3 / 2
6,228
623
2,241
9,897
4,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
JARL PAULO
Jormungandr
11
2 / 2 / 0
6,667
667
6,089
12,588
10,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
LeviCG66
Cthulhu
10
0 / 2 / 2
6,243
624
3,545
11,318
7,325
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
7
Kills
2
2
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Bakmoon
Thanatos
0
3
2
0.33
W
Gilgamesh
DARK-ARMEDRAGON
Gilgamesh
0
2
4
1
L
Jormungandr
JARL PAULO
Jormungandr
2
2
0
1
L
Cthulhu
LeviCG66
Cthulhu
0
2
2
0.5
W
2
0
3
3.5
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,724
Damage
11,875
15,894
Taken
33,803
10,554
Mitigated
22,446
4,554
Healing
3,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Bakmoon
Thanatos
2,241
556
0
2,964
9,897
4,897
0
4,399
5,438
0
14,979
W
Gilgamesh
DARK-ARMEDRAGON
Gilgamesh
8,448
2,294
0
842
8,755
7,305
0
5,097
3,658
0
22,550
L
Jormungandr
JARL PAULO
Jormungandr
6,089
1,810
0
0
12,588
10,224
0
5,178
7,163
23,917
0
L
Cthulhu
LeviCG66
Cthulhu
3,545
419
0
350
11,318
7,325
0
4,234
6,913
12,859
0
W
6,833
2,397
0
1,383
2,694
1,291
398
2,123
571
0
19,290
W
13,443
4,373
0
2,329
4,445
1,958
0
2,843
1,602
37,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,964
Gold Earned
19,138
132
Minions Killed
91
6
Camps Cleared
3
530,981
Distance Traveled
572,518
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,228
623
29
3
2
187,831
1
W
Gilgamesh
6,755
676
34
3
5
194,436
5
L
Jormungandr
6,667
667
38
4
1
191,074
0
L
Cthulhu
6,243
624
24
2
0
193,613
0
W
Neith
7,043
704
39
4
0
146,040
1
W
Hera
8,166
817
59
6
1
190,505
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role