Player Matchup

Izanami
Izanami
Silver I
BENIDRIL1
Izanami
Silver I
Level 92
God Stats
4W - 5L
1,492 SR
Queue Stats
191W - 209L
1,024 MMR
Party 1
Cerberus
Cerberus
Silver I
KingZog510
Cerberus
Silver I
Level 134
God Stats
62W - 65L
1,503 SR
Queue Stats
267W - 300L
1,056 MMR
Solo
Chang'e
Chang'e
Silver I
iWantIgudala
Chang'e
Silver I
Level 108
God Stats
2W - 4L
1,487 SR
Queue Stats
213W - 241L
1,028 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,494 SR
1,036 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 106
1,410 SR
1,156 MMR
Bacchus
Bacchus
Silver V
 
Bacchus
Silver V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Bronze I
Akatsuki_Neto
Vulcan
Bronze I
Level 129
God Stats
6W - 7L
1,432 SR
Queue Stats
45W - 84L
727 MMR
Party 2
Medusa
Medusa
Silver IV
LV-RAMS702
Medusa
Silver IV
Level 84
God Stats
1W - 6L
1,299 SR
Queue Stats
3W - 16L
1,240 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BENIDRIL1
Izanami
18
4 / 2 / 2
13,671
621
12,792
19,591
13,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
KingZog510
Cerberus
20
2 / 1 / 6
13,905
632
11,962
25,079
31,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
iWantIgudala
Chang'e
18
2 / 3 / 2
12,850
584
9,960
20,898
14,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
BastetBaron SamediAh Muzen CabBaba YagaGanesha

VS

Bans
GilgameshZeusAtlasHeraHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
1 / 1 / 4
14,141
643
11,576
20,379
31,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
3 / 5 / 2
14,284
649
23,054
12,290
6,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
LV-RAMS702
Medusa
19
2 / 2 / 4
13,602
618
17,098
13,352
6,866
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
8
Kills
6
6
Deaths
8
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
4
3
L
3
5
2
0.8
W
Izanami
BENIDRIL1
Izanami
4
2
2
2.5
W
Cerberus
KingZog510
Cerberus
2
1
6
5
L
Medusa
LV-RAMS702
Medusa
2
2
4
2
W
Chang'e
iWantIgudala
Chang'e
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,714
Damage
51,728
65,568
Taken
46,021
59,091
Mitigated
44,626
24,777
Healing
7,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
11,576
508
0
4,002
20,379
31,153
495
9,135
10,567
27,389
0
L
23,054
10,123
0
610
12,290
6,607
680
5,757
6,333
82,363
0
W
Izanami
BENIDRIL1
Izanami
12,792
8,881
152
1,126
19,591
13,605
3,356
9,706
9,885
0
84,783
W
Cerberus
KingZog510
Cerberus
11,962
584
338
6,321
25,079
31,334
342
14,797
10,282
34,094
0
L
Medusa
LV-RAMS702
Medusa
17,098
9,185
0
2,932
13,352
6,866
1,951
6,455
6,632
0
68,526
W
Chang'e
iWantIgudala
Chang'e
9,960
1,633
7,166
9,674
20,898
14,152
0
10,851
10,047
50,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,426
Gold Earned
42,027
245
Minions Killed
232
8
Camps Cleared
8
1,114,105
Distance Traveled
1,179,513
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
14,141
643
33
2
2
414,202
6
L
Vulcan
14,284
649
105
5
0
381,837
4
W
Izanami
13,671
621
114
5
3
336,025
1
W
Cerberus
13,905
632
59
3
2
386,048
4
L
Medusa
13,602
618
94
4
6
383,474
3
W
Chang'e
12,850
584
72
3
3
392,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role