Player Matchup

Da Ji
Da Ji
Art Sabre
Da Ji
Level 104
God Stats
21W - 17L
1,491 SR
Queue Stats
137W - 169L
1,433 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Brownpants2135
Kumbhakarna
Level 44
God Stats
19W - 6L
1,853 SR
Queue Stats
177W - 140L
1,584 Elo+
Party 3
King Arthur
King Arthur
Foxfirecj
King Arthur
Level 106
God Stats
27W - 18L
1,576 SR
Queue Stats
459W - 328L
1,628 Elo+
Party 3
Sol
Sol
SmartyKarma
Sol
Level 104
God Stats
3W - 1L
1,715 SR
Queue Stats
356W - 294L
1,576 Elo+
Party 3
Rama
Rama
XBOXDuke7
Rama
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 84L
1,291 Elo+
Party 1
Team Averages
Level 89
1,627 SR
1,502 Elo+

VS

Team Averages
Level 76
1,553 SR
1,407 Elo+
Terra
Terra
Cabugs04
Terra
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 58L
1,466 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Fragiletrash
Morgan Le Fay
Level 140
God Stats
0W - 2L
1,477 SR
Queue Stats
9W - 8L
1,417 Elo+
Party 2
Achilles
Achilles
RBruster
Achilles
Level 133
God Stats
3W - 1L
1,823 SR
Queue Stats
9W - 9L
1,378 Elo+
Party 2
Amaterasu
Amaterasu
Yuuki0117
Amaterasu
Level 18
God Stats
12W - 15L
1,484 SR
Queue Stats
13W - 23L
1,363 Elo+
Party 4
Fenrir
Fenrir
timbo07
Fenrir
Level 17
God Stats
7W - 11L
1,481 SR
Queue Stats
12W - 16L
1,409 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Art Sabre
Da Ji
18
8 / 1 / 6
13,108
1,092
15,258
8,510
5,231
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
Brownpants2135
Kumbhakarna
17
0 / 1 / 10
11,455
955
6,226
17,748
20,583
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Foxfirecj
King Arthur
17
4 / 0 / 9
11,907
992
27,657
16,524
22,086
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
2 / 1 / 12
12,098
1,008
17,531
11,169
6,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rama
17
1 / 0 / 9
11,013
918
12,020
10,117
5,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

259

VS

Team 2 Tickets

176

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Cabugs04
Terra
16
1 / 1 / 2
12,375
1,031
12,614
15,906
19,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Fragiletrash
Morgan Le Fay
16
0 / 4 / 1
10,664
889
15,400
14,733
7,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
RBruster
Achilles
16
2 / 3 / 0
11,856
988
18,452
20,540
27,691
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Yuuki0117
Amaterasu
16
0 / 2 / 0
10,326
861
5,229
11,962
10,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
timbo07
Fenrir
16
0 / 5 / 1
10,422
869
5,036
23,911
15,865
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
15
Kills
3
3
Deaths
15
46
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Art Sabre
Da Ji
8
1
6
11
W
Kumbhakarna
Brownpants2135
Kumbhakarna
0
1
10
5
L
Terra
Cabugs04
Terra
1
1
2
2
W
King Arthur
Foxfirecj
King Arthur
4
0
9
8.5
L
Morgan Le Fay
Fragiletrash
Morgan Le Fay
0
4
1
0.13
L
Achilles
RBruster
Achilles
2
3
0
0.67
W
2
1
12
8
W
Rama
1
0
9
5.5
L
Amaterasu
Yuuki0117
Amaterasu
0
2
0
0
L
Fenrir
timbo07
Fenrir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,692
Damage
56,731
64,068
Taken
87,052
59,702
Mitigated
81,054
12,962
Healing
15,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Art Sabre
Da Ji
15,258
4,784
0
680
8,510
5,231
0
2,902
5,528
0
33,436
W
Kumbhakarna
Brownpants2135
Kumbhakarna
6,226
1,459
1,194
5,265
17,748
20,583
0
7,964
9,379
12,855
0
L
Terra
Cabugs04
Terra
12,614
951
4,906
4,796
15,906
19,623
0
4,574
11,130
34,039
0
W
King Arthur
Foxfirecj
King Arthur
27,657
2,703
0
456
16,524
22,086
0
8,147
8,027
0
45,099
L
Morgan Le Fay
Fragiletrash
Morgan Le Fay
15,400
1,589
0
357
14,733
7,349
0
3,508
11,016
47,067
0
L
Achilles
RBruster
Achilles
18,452
3,849
1,499
3,308
20,540
27,691
0
5,988
14,342
251
35,713
W
17,531
5,803
0
3,303
11,169
6,377
0
2,515
8,613
53,123
0
W
Rama
12,020
10,597
0
2,064
10,117
5,425
0
5,689
4,256
0
23,667
L
Amaterasu
Yuuki0117
Amaterasu
5,229
1,932
0
4
11,962
10,526
0
2,875
8,878
0
13,062
L
Fenrir
timbo07
Fenrir
5,036
728
0
288
23,911
15,865
0
5,706
17,929
0
13,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,581
Gold Earned
55,643
234
Minions Killed
197
12
Camps Cleared
3
1,212,550
Distance Traveled
1,132,148
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,108
1,092
37
3
10
249,994
1
W
Kumbhakarna
11,455
955
17
1
0
253,849
0
L
Terra
12,375
1,031
33
3
1
248,433
0
W
King Arthur
11,907
992
39
3
1
260,116
0
L
Morgan Le Fay
10,664
889
79
7
1
209,744
0
L
Achilles
11,856
988
50
4
0
225,618
0
W
Sol
12,098
1,008
110
9
1
228,524
3
W
Rama
11,013
918
31
3
0
220,067
0
L
Amaterasu
10,326
861
17
1
0
237,144
0
L
Fenrir
10,422
869
18
2
1
211,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role