Player Matchup

Janus
Janus
B3Y0ND_Y0_L1M1T
Janus
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 84L
1,367 Elo+
Solo
Bastet
Bastet
Its D Bone
Bastet
Level 83
God Stats
2W - 2L
1,554 SR
Queue Stats
84W - 76L
1,505 Elo+
Solo
Cabrakan
Cabrakan
NotaRealBoy
Cabrakan
Level 134
God Stats
38W - 30L
1,436 SR
Queue Stats
264W - 262L
1,478 Elo+
Party 1
Charybdis
Charybdis
TyLaBeau
Charybdis
Level 154
God Stats
24W - 13L
1,498 SR
Queue Stats
292W - 270L
1,467 Elo+
Party 1
Cu Chulainn
Cu Chulainn
kbear121
Cu Chulainn
Level 68
God Stats
18W - 15L
1,776 SR
Queue Stats
208W - 181L
1,403 Elo+
Solo
Team Averages
Level 103
1,553 SR
1,444 Elo+

VS

Team Averages
Level 109
1,398 SR
1,398 Elo+
Sobek
Sobek
BBB Reaper
Sobek
Level 69
God Stats
2W - 10L
1,236 SR
Queue Stats
7W - 13L
1,227 Elo+
Party 2
Cupid
Cupid
BBB wonka
Cupid
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,319 Elo+
Party 2
Nike
Nike
Helvetius
Nike
Level 141
God Stats
3W - 5L
1,291 SR
Queue Stats
282W - 289L
1,403 Elo+
Solo
Bellona
Bellona
jayIizzIe
Bellona
Level 129
God Stats
4W - 5L
1,501 SR
Queue Stats
231W - 190L
1,530 Elo+
Solo
Ra
Ra
kheybinn
Ra
Level 119
God Stats
1W - 2L
1,460 SR
Queue Stats
79W - 81L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
9,294
489
6,600
8,413
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Its D Bone
Bastet
17
9 / 1 / 3
10,351
545
12,260
19,488
9,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
NotaRealBoy
Cabrakan
16
5 / 3 / 11
10,647
560
11,573
13,900
18,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
TyLaBeau
Charybdis
17
6 / 4 / 13
10,380
546
22,184
16,501
7,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
kbear121
Cu Chulainn
16
0 / 1 / 3
9,739
513
7,978
13,558
11,255
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
3 / 5 / 2
9,172
483
6,273
22,463
28,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
BBB wonka
Cupid
12
0 / 7 / 2
7,932
417
6,434
14,048
5,960
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nike
16
4 / 5 / 2
10,447
550
10,088
17,282
8,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
jayIizzIe
Bellona
19
3 / 1 / 2
11,846
623
13,587
17,460
18,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 5 / 2
9,483
499
7,740
14,160
7,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
22
Kills
13
13
Deaths
23
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
4
4
1
L
Sobek
3
5
2
0.8
L
Cupid
BBB wonka
Cupid
0
7
2
0.14
L
Nike
4
5
2
1
W
Bastet
Its D Bone
Bastet
9
1
3
10.5
W
Cabrakan
NotaRealBoy
Cabrakan
5
3
11
3.5
W
Charybdis
TyLaBeau
Charybdis
6
4
13
3.13
L
Bellona
jayIizzIe
Bellona
3
1
2
4
W
Cu Chulainn
kbear121
Cu Chulainn
0
1
3
1.5
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,595
Damage
44,122
71,860
Taken
85,413
49,292
Mitigated
68,656
20,701
Healing
24,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,600
147
0
707
8,413
2,963
665
860
7,553
74,581
0
L
Sobek
6,273
783
325
4,219
22,463
28,081
200
5,121
17,238
25,409
0
L
Cupid
BBB wonka
Cupid
6,434
3,863
481
1,791
14,048
5,960
1,033
3,881
10,163
0
44,185
L
Nike
10,088
1,519
0
4,640
17,282
8,174
150
1,913
15,253
0
82,642
W
Bastet
Its D Bone
Bastet
12,260
3,360
0
9,688
19,488
9,240
1,711
1,732
17,756
0
70,821
W
Cabrakan
NotaRealBoy
Cabrakan
11,573
1,474
0
2,905
13,900
18,622
115
5,705
8,195
42,913
0
W
Charybdis
TyLaBeau
Charybdis
22,184
9,236
0
5,614
16,501
7,212
2,250
4,945
11,556
0
92,509
L
Bellona
jayIizzIe
Bellona
13,587
3,406
0
7,804
17,460
18,815
0
1,373
15,993
0
115,039
W
Cu Chulainn
kbear121
Cu Chulainn
7,978
1,334
268
1,519
13,558
11,255
683
771
12,787
0
79,396
L
7,740
222
1,355
3,627
14,160
7,626
0
5,315
8,593
67,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,411
Gold Earned
48,880
525
Minions Killed
576
0
Camps Cleared
0
1,869,566
Distance Traveled
1,804,963
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,294
489
121
6
0
373,437
4
L
Sobek
9,172
483
27
1
0
348,368
0
L
Cupid
7,932
417
77
4
0
325,602
0
L
Nike
10,447
550
125
7
0
367,516
0
W
Bastet
10,351
545
92
5
0
431,001
2
W
Cabrakan
10,647
560
56
3
0
352,646
1
W
Charybdis
10,380
546
118
6
0
322,915
0
L
Bellona
11,846
623
233
12
0
398,939
2
W
Cu Chulainn
9,739
513
138
7
0
389,567
0
L
Ra
9,483
499
114
6
0
364,538
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role