Player Matchup

Loki
Loki
TheHakki
Loki
Level 148
God Stats
1W - 0L
1,479 SR
Queue Stats
79W - 52L
1,630 Elo+
Party 1
Agni
Agni
chunk0
Agni
Level 4
God Stats
2W - 0L
1,447 SR
Queue Stats
4W - 2L
1,686 Elo+
Party 1
Shiva
Shiva
omoyeol
Shiva
Level 16
God Stats
4W - 1L
1,577 SR
Queue Stats
14W - 10L
1,518 Elo+
Party 1
Team Averages
Level 56
1,501 SR
1,611 Elo+

VS

Team Averages
Level 76
1,500 SR
1,493 Elo+
Thanatos
Thanatos
DemonRogue13
Thanatos
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,493 Elo+
Party 2
Ao Kuang
Ao Kuang
demonrogue1313
Ao Kuang
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,493 Elo+
Party 2
Bakasura
Bakasura
mohsan323
Bakasura
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
17 / 1 / 9
11,389
949
19,192
8,855
4,032
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
chunk0
Agni
12
3 / 4 / 13
8,741
728
5,871
9,117
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
omoyeol
Shiva
14
7 / 1 / 19
10,764
897
11,843
12,500
11,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DemonRogue13
Thanatos
10
1 / 11 / 3
7,229
602
7,782
14,484
6,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ao Kuang
12
4 / 7 / 2
8,568
714
7,113
15,284
8,922
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
mohsan323
Bakasura
10
1 / 9 / 3
7,278
607
8,363
15,678
9,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
14
27
Kills
6
6
Deaths
27
41
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
DemonRogue13
Thanatos
1
11
3
0.23
W
Loki
17
1
9
21.5
W
Agni
chunk0
Agni
3
4
13
2.38
L
Ao Kuang
4
7
2
0.71
L
Bakasura
mohsan323
Bakasura
1
9
3
0.28
W
Shiva
omoyeol
Shiva
7
1
19
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,906
Damage
23,258
30,472
Taken
45,446
18,540
Mitigated
25,025
2,136
Healing
8,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
DemonRogue13
Thanatos
7,782
2,314
0
3,424
14,484
6,880
0
1,505
12,979
0
19,216
W
Loki
19,192
9,572
0
58
8,855
4,032
982
2,535
6,229
0
51,626
W
Agni
chunk0
Agni
5,871
1,186
0
250
9,117
2,869
527
3,188
5,548
18,150
0
L
Ao Kuang
7,113
2,768
534
3,464
15,284
8,922
0
2,527
12,757
15,411
0
L
Bakasura
mohsan323
Bakasura
8,363
4,394
0
1,500
15,678
9,223
0
2,136
13,542
0
15,021
W
Shiva
omoyeol
Shiva
11,843
1,805
447
1,381
12,500
11,639
331
2,093
9,498
0
22,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,894
Gold Earned
23,075
104
Minions Killed
66
6
Camps Cleared
4
709,657
Distance Traveled
561,966
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,229
602
21
2
2
163,526
1
W
Loki
11,389
949
60
5
5
247,241
1
W
Agni
8,741
728
16
1
1
205,677
0
L
Ao Kuang
8,568
714
18
2
0
195,290
0
L
Bakasura
7,278
607
27
2
2
203,150
0
W
Shiva
10,764
897
28
2
0
256,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role