Player Matchup

Cthulhu
Cthulhu
OffADurk
Cthulhu
Level 126
God Stats
3W - 9L
1,188 SR
Queue Stats
407W - 437L
1,408 Elo+
Party 2
Bakasura
Bakasura
Pheraspi
Bakasura
Level 69
God Stats
5W - 10L
1,083 SR
Queue Stats
552W - 557L
1,408 Elo+
Party 2
Janus
Janus
tropsimm
Janus
Level 49
God Stats
5W - 11L
1,290 SR
Queue Stats
320W - 327L
1,379 Elo+
Party 2
Team Averages
Level 81
1,187 SR
1,398 Elo+

VS

Team Averages
Level 85
1,657 SR
1,678 Elo+
Fenrir
Fenrir
LOREZSTUDIO
Fenrir
Level 7
God Stats
2W - 0L
1,768 SR
Queue Stats
36W - 4L
1,774 Elo+
Party 1
Yu Huang
Yu Huang
uCody
Yu Huang
Level 160
God Stats
67W - 7L
1,952 SR
Queue Stats
597W - 55L
1,905 Elo+
Party 1
Thanatos
Thanatos
xbabyreemx
Thanatos
Level 89
God Stats
4W - 3L
1,252 SR
Queue Stats
217W - 281L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OffADurk
Cthulhu
10
1 / 5 / 4
6,977
634
6,469
14,479
5,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Pheraspi
Bakasura
12
3 / 6 / 5
8,167
742
4,566
11,088
6,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
tropsimm
Janus
12
5 / 8 / 0
8,224
748
5,643
12,321
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
9 / 2 / 9
9,517
865
12,846
11,366
5,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Yu Huang
uCody
Yu Huang
15
7 / 1 / 9
9,052
823
16,345
5,603
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
xbabyreemx
Thanatos
12
3 / 6 / 9
8,008
728
5,207
7,852
3,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
19
19
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
2
9
6.75
L
Cthulhu
OffADurk
Cthulhu
1
5
4
0.6
L
Bakasura
Pheraspi
Bakasura
3
6
5
0.92
L
Janus
tropsimm
Janus
5
8
0
0.63
W
Yu Huang
uCody
Yu Huang
7
1
9
11.5
W
Thanatos
xbabyreemx
Thanatos
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,678
Damage
34,398
37,888
Taken
24,821
16,057
Mitigated
11,143
1,566
Healing
7,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,846
3,392
0
3,487
11,366
5,196
0
5,021
5,733
0
28,612
L
Cthulhu
OffADurk
Cthulhu
6,469
402
0
345
14,479
5,929
0
7,560
6,919
10,006
0
L
Bakasura
Pheraspi
Bakasura
4,566
2,705
0
941
11,088
6,585
0
3,553
7,535
0
9,081
L
Janus
tropsimm
Janus
5,643
0
0
280
12,321
3,543
0
5,565
6,756
23,423
0
W
Yu Huang
uCody
Yu Huang
16,345
680
0
750
5,603
2,510
0
3,550
1,745
37,466
0
W
Thanatos
xbabyreemx
Thanatos
5,207
646
0
3,487
7,852
3,437
0
3,236
4,378
0
11,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,368
Gold Earned
26,577
72
Minions Killed
96
4
Camps Cleared
7
521,581
Distance Traveled
630,567
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,517
865
36
3
5
214,596
4
L
Cthulhu
6,977
634
5
0
0
190,950
1
L
Bakasura
8,167
742
23
2
4
173,512
1
L
Janus
8,224
748
44
4
0
157,119
1
W
Yu Huang
9,052
823
47
4
1
203,744
1
W
Thanatos
8,008
728
13
1
1
212,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role