Player Matchup

The Morrigan
The Morrigan
DragonNoot
The Morrigan
Level 149
God Stats
2W - 4L
1,548 SR
Queue Stats
95W - 62L
1,733 Elo+
Party 2
Hun Batz
Hun Batz
OtOPariah
Hun Batz
Level 26
God Stats
2W - 0L
1,346 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
TheRareJoker
Mulan
Level 118
God Stats
14W - 6L
1,878 SR
Queue Stats
46W - 27L
1,911 Elo+
Party 2
Team Averages
Level 98
1,591 SR
1,715 Elo+

VS

Team Averages
Level 87
1,682 SR
1,702 Elo+
Hachiman
Hachiman
DrDepression537
Hachiman
Level 82
God Stats
0W - 1L
1,403 SR
Queue Stats
245W - 284L
1,589 Elo+
Solo
Baron Samedi
Baron Samedi
PolarOdin
Baron Samedi
Level 26
God Stats
20W - 5L
1,838 SR
Queue Stats
52W - 17L
1,710 Elo+
Party 1
Chaac
Chaac
TheTowerDiver
Chaac
Level 154
God Stats
17W - 2L
1,805 SR
Queue Stats
321W - 118L
1,809 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DragonNoot
The Morrigan
16
7 / 3 / 8
11,076
738
19,366
8,048
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
OtOPariah
Hun Batz
14
1 / 3 / 12
9,704
647
6,370
13,235
6,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 1 / 8
11,157
744
16,843
15,996
21,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
1 / 6 / 3
9,026
602
4,752
12,892
5,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
PolarOdin
Baron Samedi
14
1 / 7 / 5
9,256
617
7,953
14,714
6,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 2 / 2
10,406
694
15,975
20,368
17,052
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
15
Kills
7
7
Deaths
15
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
1
6
3
0.42
W
The Morrigan
DragonNoot
The Morrigan
7
3
8
3.67
W
Hun Batz
OtOPariah
Hun Batz
1
3
12
2.33
L
Baron Samedi
PolarOdin
Baron Samedi
1
7
5
0.5
W
7
1
8
11
L
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,579
Damage
28,680
37,279
Taken
47,974
32,132
Mitigated
29,072
11,440
Healing
12,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
4,752
2,535
0
984
12,892
5,168
0
6,129
6,763
0
25,070
W
The Morrigan
DragonNoot
The Morrigan
19,366
2,676
730
1,509
8,048
3,987
276
1,388
6,602
54,420
0
W
Hun Batz
OtOPariah
Hun Batz
6,370
582
250
1,380
13,235
6,378
0
3,434
9,801
0
31,617
L
Baron Samedi
PolarOdin
Baron Samedi
7,953
448
1,499
3,026
14,714
6,852
0
5,817
8,897
28,340
0
W
16,843
1,759
0
7,571
15,996
21,767
141
3,600
12,396
0
37,634
L
15,975
3,326
0
7,457
20,368
17,052
0
8,059
12,309
0
47,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,937
Gold Earned
28,688
194
Minions Killed
158
10
Camps Cleared
4
792,388
Distance Traveled
744,928
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,026
602
51
3
1
241,565
1
W
The Morrigan
11,076
738
92
6
3
259,848
7
W
Hun Batz
9,704
647
56
4
5
263,737
4
L
Baron Samedi
9,256
617
44
3
1
235,574
2
W
Mulan
11,157
744
46
3
2
268,803
4
L
Chaac
10,406
694
63
4
2
267,789
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role