Player Matchup

Vulcan
Vulcan
Bronze III
Dany-_-1230
Vulcan
Bronze III
Level 69
God Stats
0W - 1L
1,367 SR
Queue Stats
1W - 4L
1,452 MMR
Solo
Xing Tian
Xing Tian
Gold III
FriedSimp
Xing Tian
Gold III
Level 146
God Stats
7W - 5L
1,493 SR
Queue Stats
68W - 69L
1,574 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
LordVulcan
Baron Samedi
Gold II
Level 127
God Stats
23W - 20L
1,629 SR
Queue Stats
78W - 73L
1,670 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,497 SR
1,565 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,621 SR
1,604 MMR
Mulan
Mulan
Silver I
AlectricFactory
Mulan
Silver I
Level 68
God Stats
1W - 2L
1,547 SR
Queue Stats
15W - 17L
1,305 MMR
Solo
Loki
Loki
Platinum IV
Anthozeur420
Loki
Platinum IV
Level 124
God Stats
40W - 30L
1,643 SR
Queue Stats
287W - 324L
1,757 MMR
Solo
Sol
Sol
Gold II
trogdor879
Sol
Gold II
Level 160
God Stats
17W - 14L
1,673 SR
Queue Stats
126W - 128L
1,749 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
9
0 / 6 / 2
5,998
600
5,252
7,837
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
FriedSimp
Xing Tian
11
1 / 0 / 1
6,839
684
2,739
8,179
7,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
LordVulcan
Baron Samedi
11
1 / 0 / 1
6,162
616
4,831
4,289
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ShivaAresGebAtlasArtio

VS

Bans
KumbhakarnaKhepriAh Muzen CabCabrakanFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
7,031
703
4,821
8,975
9,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
3 / 1 / 3
7,005
701
4,831
5,088
2,213
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 0 / 2
7,571
757
7,775
5,501
2,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
2
Kills
6
6
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
W
3
1
3
4.5
L
Vulcan
0
6
2
0.17
L
Xing Tian
FriedSimp
Xing Tian
1
0
1
1.5
L
Baron Samedi
LordVulcan
Baron Samedi
1
0
1
1.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,822
Damage
17,427
20,305
Taken
19,564
13,125
Mitigated
14,166
5,854
Healing
7,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,821
213
0
3,339
8,975
9,410
0
5,701
3,274
0
9,471
W
4,831
807
0
0
5,088
2,213
0
3,005
2,083
0
18,284
L
Vulcan
5,252
1,732
0
0
7,837
3,103
0
2,772
5,065
23,514
0
L
Xing Tian
FriedSimp
Xing Tian
2,739
357
206
3,028
8,179
7,804
0
3,509
4,670
9,324
0
L
Baron Samedi
LordVulcan
Baron Samedi
4,831
173
946
1,674
4,289
2,218
0
1,147
3,142
14,841
0
W
7,775
2,194
0
4,157
5,501
2,543
581
4,277
1,224
41,791
3,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,999
Gold Earned
21,607
90
Minions Killed
133
2
Camps Cleared
8
524,513
Distance Traveled
565,103
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,031
703
9
1
2
191,784
1
W
Loki
7,005
701
25
3
4
193,042
4
L
Vulcan
5,998
600
39
4
0
166,884
2
L
Xing Tian
6,839
684
16
2
0
174,420
2
L
Baron Samedi
6,162
616
35
4
2
183,209
3
W
Sol
7,571
757
99
10
2
180,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role