Player Matchup

Ymir
Ymir
 
Ymir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Balls2thawall
Ra
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
GOLF__GANG
Fenrir
Level 155
God Stats
4W - 3L
1,188 SR
Queue Stats
141W - 163L
1,469 Elo+
Party 3
Bellona
Bellona
WickedDragon94
Bellona
Level 121
God Stats
1W - 2L
1,487 SR
Queue Stats
162W - 160L
1,444 Elo+
Solo
Chang'e
Chang'e
futurama005
Chang'e
Level 87
God Stats
0W - 3L
1,556 SR
Queue Stats
36W - 43L
1,418 Elo+
Party 3
Team Averages
Level 95
1,446 SR
1,466 Elo+

VS

Team Averages
Level 114
1,529 SR
1,461 Elo+
Arachne
Arachne
 
Arachne
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
ElGingero262
Baron Samedi
Level 122
God Stats
7W - 6L
1,599 SR
Queue Stats
290W - 321L
1,450 Elo+
Party 1
Gilgamesh
Gilgamesh
KJ TORCEPA
Gilgamesh
Level 81
God Stats
3W - 3L
1,406 SR
Queue Stats
217W - 228L
1,461 Elo+
Solo
Danzaburou
Danzaburou
TaperingAbalon
Danzaburou
Level 108
God Stats
5W - 5L
1,560 SR
Queue Stats
108W - 135L
1,451 Elo+
Solo
Izanami
Izanami
grim_08
Izanami
Level 107
God Stats
66W - 38L
1,582 SR
Queue Stats
581W - 606L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 6 / 2
8,176
389
9,843
19,372
10,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
0 / 3 / 3
7,829
373
5,262
6,761
2,707
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
GOLF__GANG
Fenrir
13
3 / 4 / 3
8,894
424
10,166
14,510
13,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 3 / 2
10,432
497
22,356
25,302
23,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
futurama005
Chang'e
13
3 / 4 / 0
8,597
409
16,129
16,329
6,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
5 / 3 / 3
9,674
461
7,641
19,073
8,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
ElGingero262
Baron Samedi
15
5 / 1 / 6
10,778
513
9,850
14,891
14,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
KJ TORCEPA
Gilgamesh
16
3 / 3 / 7
10,535
502
12,333
23,654
18,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
TaperingAbalon
Danzaburou
16
2 / 5 / 7
10,493
500
13,158
14,951
7,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Izanami
grim_08
Izanami
17
5 / 0 / 10
11,075
527
17,252
19,112
8,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
12
Kills
20
20
Deaths
12
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
6
2
0.33
W
Arachne
 
Arachne
5
3
3
2.17
L
0
3
3
0.5
W
Baron Samedi
ElGingero262
Baron Samedi
5
1
6
8
L
Fenrir
GOLF__GANG
Fenrir
3
4
3
1.13
W
Gilgamesh
KJ TORCEPA
Gilgamesh
3
3
7
2.17
W
Danzaburou
TaperingAbalon
Danzaburou
2
5
7
1.1
L
5
3
2
2
L
Chang'e
futurama005
Chang'e
3
4
0
0.75
W
Izanami
grim_08
Izanami
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,756
Damage
60,234
82,274
Taken
91,681
55,899
Mitigated
56,382
20,687
Healing
33,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
9,843
1,351
0
1,403
19,372
10,376
128
1,875
17,497
55,818
0
W
Arachne
 
Arachne
7,641
5,291
253
5,363
19,073
8,152
791
8,368
10,705
0
48,140
L
5,262
318
1,043
117
6,761
2,707
643
1,897
4,864
43,103
0
W
Baron Samedi
ElGingero262
Baron Samedi
9,850
1,488
3,736
6,294
14,891
14,356
834
6,943
7,948
43,324
0
L
Fenrir
GOLF__GANG
Fenrir
10,166
1,585
149
3,591
14,510
13,118
677
2,250
12,260
0
49,504
W
Gilgamesh
KJ TORCEPA
Gilgamesh
12,333
3,983
1,233
5,925
23,654
18,178
1
7,962
15,692
0
68,253
W
Danzaburou
TaperingAbalon
Danzaburou
13,158
5,980
0
3,466
14,951
7,379
1,043
3,291
11,660
0
90,529
L
22,356
5,631
0
5,937
25,302
23,481
0
1,489
23,813
6,513
76,535
L
Chang'e
futurama005
Chang'e
16,129
1,630
3,242
5,205
16,329
6,217
1,188
2,339
13,990
58,683
0
W
Izanami
grim_08
Izanami
17,252
11,578
0
7,646
19,112
8,317
1,138
7,944
11,168
0
119,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,928
Gold Earned
52,555
467
Minions Killed
515
0
Camps Cleared
0
1,789,046
Distance Traveled
1,872,714
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,176
389
68
3
0
317,332
3
W
Arachne
9,674
461
68
3
0
434,334
8
L
Ra
7,829
373
71
3
0
346,550
0
W
Baron Samedi
10,778
513
56
3
0
341,936
5
L
Fenrir
8,894
424
79
4
0
407,458
1
W
Gilgamesh
10,535
502
96
5
0
370,787
2
W
Danzaburou
10,493
500
115
5
0
359,663
3
L
Bellona
10,432
497
154
7
0
386,425
3
L
Chang'e
8,597
409
95
5
0
331,281
2
W
Izanami
11,075
527
180
9
0
365,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role