Player Matchup

Danzaburou
Danzaburou
Gold I
Lone Ninja31
Danzaburou
Gold I
Level 134
God Stats
8W - 3L
1,845 SR
Queue Stats
78W - 74L
1,609 MMR
Party 1
Zeus
Zeus
Gold I
OKUTenno
Zeus
Gold I
Level 116
God Stats
5W - 8L
1,445 SR
Queue Stats
77W - 74L
1,609 MMR
Party 1
Cabrakan
Cabrakan
Gold I
The Holy Xbox
Cabrakan
Gold I
Level 138
God Stats
1W - 3L
1,483 SR
Queue Stats
78W - 74L
1,609 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,591 SR
1,609 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,533 SR
1,667 MMR
Odin
Odin
Gold II
DEVIL DE MUERTE
Odin
Gold II
Level 126
God Stats
40W - 42L
1,598 SR
Queue Stats
161W - 159L
1,556 MMR
Solo
Hades
Hades
Bronze III
Dany-_-1230
Hades
Bronze III
Level 69
God Stats
1W - 3L
1,412 SR
Queue Stats
1W - 4L
1,450 MMR
Solo
Ymir
Ymir
Platinum II
iMercUdie
Ymir
Platinum II
Level 121
God Stats
19W - 19L
1,590 SR
Queue Stats
135W - 175L
1,994 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lone Ninja31
Danzaburou
17
2 / 3 / 6
12,577
662
24,556
16,877
8,862
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
18
5 / 6 / 2
13,176
693
20,368
15,150
7,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
The Holy Xbox
Cabrakan
14
1 / 8 / 5
11,400
600
8,457
26,087
37,848
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
AtlasAchillesShivaAh Muzen CabThoth

VS

Bans
BastetScyllaChaacBaron SamediAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 12
12,872
677
14,178
19,251
15,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
8 / 4 / 4
13,680
720
15,108
24,156
17,130
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
19
6 / 2 / 10
15,013
790
23,046
23,643
26,653
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
8
Kills
17
17
Deaths
8
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
W
8
4
4
2.5
L
Danzaburou
Lone Ninja31
Danzaburou
2
3
6
1.67
L
Zeus
5
6
2
1
L
Cabrakan
The Holy Xbox
Cabrakan
1
8
5
0.44
W
Ymir
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,381
Damage
52,332
58,114
Taken
67,050
54,063
Mitigated
59,427
8,181
Healing
22,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,178
1,984
0
4,633
19,251
15,644
129
7,652
11,599
0
40,337
W
15,108
933
1,415
8,706
24,156
17,130
1,038
10,531
13,625
60,641
0
L
Danzaburou
Lone Ninja31
Danzaburou
24,556
9,781
0
3,439
16,877
8,862
0
11,850
4,696
0
70,708
L
Zeus
20,368
6,538
0
2,948
15,150
7,353
0
8,463
6,318
51,813
0
L
Cabrakan
The Holy Xbox
Cabrakan
8,457
1,746
882
912
26,087
37,848
0
18,155
7,570
19,636
0
W
Ymir
23,046
6,239
0
7,508
23,643
26,653
859
11,178
12,465
65,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,153
Gold Earned
41,565
188
Minions Killed
215
4
Camps Cleared
13
925,407
Distance Traveled
1,058,644
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,872
677
39
2
5
360,690
1
W
Hades
13,680
720
96
5
5
348,399
2
L
Danzaburou
12,577
662
101
5
1
343,239
3
L
Zeus
13,176
693
73
4
3
291,264
2
L
Cabrakan
11,400
600
14
1
0
290,904
13
W
Ymir
15,013
790
80
4
3
349,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role