Player Matchup

Set
Set
C0NR
Set
Level 115
God Stats
3W - 2L
1,729 SR
Queue Stats
178W - 175L
1,581 Elo+
Party 1
Ravana
Ravana
GimpyGimpy
Ravana
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
243W - 226L
1,548 Elo+
Party 1
Rama
Rama
LordMommy
Rama
Level 86
God Stats
18W - 13L
1,665 SR
Queue Stats
75W - 60L
1,646 Elo+
Party 1
Ganesha
Ganesha
Valor Charles
Ganesha
Level 29
God Stats
1W - 1L
1,343 SR
Queue Stats
7W - 11L
1,544 Elo+
Party 1
Hel
Hel
rjhar4
Hel
Level 104
God Stats
0W - 1L
1,892 SR
Queue Stats
121W - 125L
1,574 Elo+
Party 1
Team Averages
Level 77
1,626 SR
1,579 Elo+

VS

Team Averages
Level 85
1,753 SR
1,522 Elo+
Lancelot
Lancelot
Epwarrior
Lancelot
Level 81
God Stats
11W - 8L
1,719 SR
Queue Stats
83W - 75L
1,451 Elo+
Solo
Danzaburou
Danzaburou
ExplodingTaters
Danzaburou
Level 106
God Stats
1W - 0L
1,704 SR
Queue Stats
46W - 43L
1,535 Elo+
Party 2
Nemesis
Nemesis
LordCyclone
Nemesis
Level 103
God Stats
6W - 4L
1,902 SR
Queue Stats
84W - 73L
1,528 Elo+
Party 2
Khepri
Khepri
Turkey1112
Khepri
Level 28
God Stats
3W - 2L
1,797 SR
Queue Stats
4W - 3L
1,556 Elo+
Party 2
Yu Huang
Yu Huang
Xecutie
Yu Huang
Level 107
God Stats
5W - 5L
1,644 SR
Queue Stats
61W - 64L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
C0NR
Set
16
3 / 8 / 1
11,033
525
15,220
25,675
24,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
GimpyGimpy
Ravana
13
1 / 8 / 0
8,425
401
8,645
19,076
10,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rama
15
3 / 4 / 0
9,489
452
10,623
18,717
7,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
15
1 / 8 / 3
9,812
467
5,829
27,233
30,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hel
rjhar4
Hel
14
0 / 9 / 0
8,710
415
10,857
17,402
7,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Epwarrior
Lancelot
16
4 / 4 / 12
10,828
516
11,383
22,380
24,848
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
ExplodingTaters
Danzaburou
19
14 / 2 / 5
12,492
595
32,374
21,026
11,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
LordCyclone
Nemesis
17
10 / 0 / 9
11,665
555
12,660
16,860
8,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Khepri
Turkey1112
Khepri
14
0 / 2 / 12
9,621
458
3,755
18,196
22,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
Xecutie
Yu Huang
16
9 / 0 / 10
10,887
518
18,696
13,593
7,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
85
8
Kills
37
37
Deaths
8
4
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Set
C0NR
Set
3
8
1
0.44
W
Lancelot
Epwarrior
Lancelot
4
4
12
2.5
W
Danzaburou
ExplodingTaters
Danzaburou
14
2
5
8.25
L
Ravana
GimpyGimpy
Ravana
1
8
0
0.13
W
Nemesis
LordCyclone
Nemesis
10
0
9
14.5
L
Rama
3
4
0
0.75
W
Khepri
Turkey1112
Khepri
0
2
12
3
L
Ganesha
1
8
3
0.31
W
Yu Huang
Xecutie
Yu Huang
9
0
10
14
L
Hel
rjhar4
Hel
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,174
Damage
78,868
108,103
Taken
92,055
80,715
Mitigated
74,135
23,728
Healing
20,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
C0NR
Set
15,220
7,112
0
5,402
25,675
24,357
804
3,482
22,193
0
94,066
W
Lancelot
Epwarrior
Lancelot
11,383
1,846
0
2,220
22,380
24,848
204
4,753
17,627
16
62,211
W
Danzaburou
ExplodingTaters
Danzaburou
32,374
19,980
0
8,864
21,026
11,609
2,958
3,389
17,637
0
100,187
L
Ravana
GimpyGimpy
Ravana
8,645
3,228
0
4,330
19,076
10,380
0
6,040
13,036
0
55,389
W
Nemesis
LordCyclone
Nemesis
12,660
6,553
0
2,047
16,860
8,253
1,554
3,698
13,162
0
98,694
L
Rama
10,623
7,787
0
4,288
18,717
7,798
55
1,176
17,541
0
83,211
W
Khepri
Turkey1112
Khepri
3,755
687
0
2,872
18,196
22,018
200
5,045
13,151
21,349
0
L
Ganesha
5,829
1,288
207
3,798
27,233
30,454
94
5,141
22,092
33,278
0
W
Yu Huang
Xecutie
Yu Huang
18,696
2,542
426
3,637
13,593
7,407
3,654
4,686
8,907
99,550
0
L
Hel
rjhar4
Hel
10,857
954
1,487
4,216
17,402
7,726
52
6,795
10,607
78,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,469
Gold Earned
55,493
567
Minions Killed
505
0
Camps Cleared
0
1,828,051
Distance Traveled
2,098,496
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,033
525
171
8
0
332,823
4
W
Lancelot
10,828
516
109
5
0
421,583
3
W
Danzaburou
12,492
595
118
6
0
391,893
0
L
Ravana
8,425
401
88
4
0
398,899
0
W
Nemesis
11,665
555
114
5
0
464,484
1
L
Rama
9,489
452
158
8
0
348,578
2
W
Khepri
9,621
458
23
1
0
419,243
0
L
Ganesha
9,812
467
8
0
0
399,320
2
W
Yu Huang
10,887
518
141
7
0
401,293
5
L
Hel
8,710
415
142
7
0
348,431
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role