Player Matchup

Heimdallr
Heimdallr
Gurryboy
Heimdallr
Level 75
God Stats
1W - 1L
1,729 SR
Queue Stats
4W - 3L
1,616 Elo+
Party 1
Osiris
Osiris
Thatonederp1
Osiris
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,669 Elo+
Party 1
Chronos
Chronos
xgnsnipez
Chronos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,626 Elo+
Party 1
Team Averages
Level 77
1,576 SR
1,637 Elo+

VS

Team Averages
Level 89
1,752 SR
1,585 Elo+
Zeus
Zeus
CesarPB
Zeus
Level 124
God Stats
3W - 1L
1,683 SR
Queue Stats
36W - 53L
1,533 Elo+
Solo
Da Ji
Da Ji
Decimaul
Da Ji
Level 57
God Stats
28W - 9L
1,712 SR
Queue Stats
291W - 224L
1,623 Elo+
Party 2
Ymir
Ymir
OldKingKobold
Ymir
Level 85
God Stats
9W - 3L
1,859 SR
Queue Stats
402W - 317L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Gurryboy
Heimdallr
14
1 / 6 / 2
9,884
618
7,107
13,461
5,322
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
12
3 / 6 / 2
9,750
609
7,300
17,295
16,909
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
xgnsnipez
Chronos
14
1 / 5 / 2
9,294
581
8,115
14,573
5,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CesarPB
Zeus
17
4 / 5 / 8
11,319
707
17,215
10,945
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Decimaul
Da Ji
18
8 / 0 / 7
11,865
742
16,927
9,972
5,620
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 0 / 12
12,825
802
5,318
13,811
20,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
17
17
Deaths
5
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Zeus
CesarPB
Zeus
4
5
8
1.6
W
Da Ji
Decimaul
Da Ji
8
0
7
11.5
L
Heimdallr
Gurryboy
Heimdallr
1
6
2
0.33
W
5
0
12
11
L
Osiris
3
6
2
0.67
L
Chronos
xgnsnipez
Chronos
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,522
Damage
39,460
45,329
Taken
34,728
28,013
Mitigated
31,640
3,798
Healing
4,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
CesarPB
Zeus
17,215
1,750
0
194
10,945
5,521
564
3,317
7,628
65,390
0
W
Da Ji
Decimaul
Da Ji
16,927
5,367
0
1,297
9,972
5,620
1,769
2,796
7,176
0
57,306
L
Heimdallr
Gurryboy
Heimdallr
7,107
3,764
0
1,472
13,461
5,322
0
7,306
6,155
0
42,716
W
5,318
1,158
0
3,309
13,811
20,499
29
2,601
11,210
17,509
0
L
Osiris
7,300
2,848
436
536
17,295
16,909
0
8,550
8,745
0
10,663
L
Chronos
xgnsnipez
Chronos
8,115
685
0
1,354
14,573
5,782
0
6,905
7,668
29,813
1,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,928
Gold Earned
36,009
143
Minions Killed
185
2
Camps Cleared
13
758,773
Distance Traveled
926,627
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,319
707
111
7
6
238,752
2
W
Da Ji
11,865
742
54
3
5
330,873
5
L
Heimdallr
9,884
618
88
6
0
223,864
1
W
Ymir
12,825
802
20
1
2
357,002
2
L
Osiris
9,750
609
3
0
0
271,372
4
L
Chronos
9,294
581
52
3
2
263,537
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role