Player Matchup

Horus
Horus
DiZZiE64
Horus
Level 66
God Stats
4W - 6L
1,427 SR
Queue Stats
31W - 70L
1,204 Elo+
Party 2
Medusa
Medusa
KuruptidToo
Medusa
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 30L
908 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ratzilla5546
Morgan Le Fay
Level 15
God Stats
0W - 4L
1,500 SR
Queue Stats
6W - 32L
1,042 Elo+
Party 2
Team Averages
Level 32
1,476 SR
1,051 Elo+

VS

Team Averages
Level 67
1,500 SR
1,422 Elo+
Lancelot
Lancelot
 
Lancelot
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Gingefuc
Cthulhu
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 54L
1,201 Elo+
Party 1
Tiamat
Tiamat
TheGreflikey
Tiamat
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 49L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DiZZiE64
Horus
15
2 / 7 / 6
12,092
636
11,002
27,680
32,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
14
1 / 8 / 3
10,555
556
7,012
19,432
9,050
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Ratzilla5546
Morgan Le Fay
15
5 / 8 / 2
12,289
647
12,434
23,388
11,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
14 / 4 / 8
14,409
758
31,071
20,479
22,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cthulhu
Gingefuc
Cthulhu
16
3 / 1 / 10
13,133
691
12,295
15,590
19,365
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tiamat
18
6 / 3 / 14
13,474
709
16,913
11,416
8,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
8
Kills
23
23
Deaths
8
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
14
4
8
4.5
L
Horus
DiZZiE64
Horus
2
7
6
0.71
W
Cthulhu
Gingefuc
Cthulhu
3
1
10
8
L
Medusa
1
8
3
0.31
L
Morgan Le Fay
Ratzilla5546
Morgan Le Fay
5
8
2
0.75
W
Tiamat
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,448
Damage
60,279
70,500
Taken
47,485
52,590
Mitigated
50,801
13,360
Healing
5,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
31,071
6,980
0
1,538
20,479
22,707
834
4,538
15,941
0
63,307
L
Horus
DiZZiE64
Horus
11,002
6,325
4,280
5,305
27,680
32,221
192
13,910
13,171
0
28,862
W
Cthulhu
Gingefuc
Cthulhu
12,295
555
95
1,898
15,590
19,365
196
4,889
10,701
38,723
0
L
Medusa
7,012
5,769
0
1,892
19,432
9,050
324
7,547
11,725
0
25,630
L
Morgan Le Fay
Ratzilla5546
Morgan Le Fay
12,434
1,925
103
1,780
23,388
11,319
327
8,153
14,707
32,946
0
W
Tiamat
16,913
1,298
123
1,794
11,416
8,729
895
3,758
7,658
40,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,936
Gold Earned
41,016
112
Minions Killed
173
1
Camps Cleared
8
813,324
Distance Traveled
935,758
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
14,409
758
62
3
7
314,665
0
L
Horus
12,092
636
30
2
1
326,149
0
W
Cthulhu
13,133
691
53
3
0
318,139
0
L
Medusa
10,555
556
42
2
0
221,368
1
L
Morgan Le Fay
12,289
647
40
2
0
265,807
0
W
Tiamat
13,474
709
58
3
1
302,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role