Player Matchup

Anubis
Anubis
Silver III
Dyrstan
Anubis
Silver III
Level 125
God Stats
1W - 0L
1,673 SR
Queue Stats
1W - 2L
1,400 MMR
Party 2
Odin
Odin
Bronze IV
Maelstrom413x
Odin
Bronze IV
Level 145
God Stats
3W - 0L
1,369 SR
Queue Stats
4W - 4L
1,457 MMR
Party 2
Cupid
Cupid
Silver II
Umbreon777
Cupid
Silver II
Level 111
God Stats
2W - 0L
1,470 SR
Queue Stats
4W - 4L
1,481 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 127
1,504 SR
1,446 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,495 SR
1,313 MMR
Baron Samedi
Baron Samedi
Silver I
Saukss
Baron Samedi
Silver I
Level 115
God Stats
1W - 3L
1,362 SR
Queue Stats
19W - 24L
1,317 MMR
Party 1
Sylvanus
Sylvanus
Silver II
obama2darimfrfr
Sylvanus
Silver II
Level 109
God Stats
0W - 1L
1,803 SR
Queue Stats
22W - 33L
1,225 MMR
Party 1
Yemoja
Yemoja
Silver IV
railfront
Yemoja
Silver IV
Level 82
God Stats
0W - 2L
1,321 SR
Queue Stats
9W - 16L
1,399 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dyrstan
Anubis
18
7 / 4 / 10
13,089
770
17,484
16,858
11,967
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 3 / 15
12,280
722
10,709
19,602
31,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
19
10 / 4 / 10
13,706
806
26,715
17,165
9,378
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Bans
LancelotAresGaneshaGeb

VS

Bans
AtlasKhepriAh Muzen CabNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Saukss
Baron Samedi
16
2 / 5 / 9
11,870
698
17,346
14,817
8,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
15
8 / 7 / 2
11,923
701
16,298
22,810
14,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
railfront
Yemoja
14
1 / 8 / 5
10,536
620
9,829
24,244
11,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
20
Kills
11
11
Deaths
20
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
Dyrstan
Anubis
7
4
10
3
W
3
3
15
3.5
L
Baron Samedi
Saukss
Baron Samedi
2
5
9
1.3
W
Cupid
10
4
10
3.75
L
Sylvanus
8
7
2
1.29
L
Yemoja
railfront
Yemoja
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,908
Damage
43,473
53,625
Taken
61,871
52,372
Mitigated
35,558
17,579
Healing
16,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Dyrstan
Anubis
17,484
920
0
7,112
16,858
11,967
146
13,904
2,548
47,826
0
W
10,709
3,430
0
1,559
19,602
31,027
51
12,423
6,707
0
32,427
L
Baron Samedi
Saukss
Baron Samedi
17,346
1,531
2,065
2,915
14,817
8,806
192
4,035
10,782
51,007
0
W
Cupid
26,715
17,939
2,258
6,650
17,165
9,378
2,933
13,402
3,372
0
68,206
L
Sylvanus
16,298
5,543
2,181
6,182
22,810
14,894
296
6,875
15,935
28,179
5,906
L
Yemoja
railfront
Yemoja
9,829
1,326
383
2,454
24,244
11,858
721
6,896
17,348
27,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,075
Gold Earned
34,329
186
Minions Killed
166
7
Camps Cleared
7
947,844
Distance Traveled
786,357
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,089
770
71
4
2
288,982
1
W
Odin
12,280
722
44
3
2
344,903
0
L
Baron Samedi
11,870
698
68
4
3
277,655
2
W
Cupid
13,706
806
71
4
3
313,959
2
L
Sylvanus
11,923
701
49
3
3
230,668
2
L
Yemoja
10,536
620
49
3
1
278,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role