Player Matchup

Da Ji
Da Ji
BossKK691
Da Ji
Level 87
God Stats
36W - 33L
1,459 SR
Queue Stats
337W - 452L
1,366 Elo+
Party 1
Olorun
Olorun
Rastapati
Olorun
Level 101
God Stats
21W - 22L
1,373 SR
Queue Stats
235W - 276L
1,403 Elo+
Party 1
Gilgamesh
Gilgamesh
soba671
Gilgamesh
Level 13
God Stats
2W - 1L
1,648 SR
Queue Stats
8W - 9L
1,524 Elo+
Party 1
Team Averages
Level 67
1,494 SR
1,431 Elo+

VS

Team Averages
Level 67
1,567 SR
1,443 Elo+
Persephone
Persephone
Kimandbacon
Persephone
Level 16
God Stats
0W - 2L
1,549 SR
Queue Stats
8W - 4L
1,353 Elo+
Party 2
Ao Kuang
Ao Kuang
NerdTheThird
Ao Kuang
Level 28
God Stats
2W - 2L
1,494 SR
Queue Stats
40W - 35L
1,524 Elo+
Party 2
Gilgamesh
Gilgamesh
StarGazer0122
Gilgamesh
Level 156
God Stats
1W - 1L
1,656 SR
Queue Stats
58W - 40L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BossKK691
Da Ji
19
8 / 0 / 9
14,120
706
16,137
14,216
11,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
Rastapati
Olorun
20
10 / 0 / 9
15,208
760
27,352
10,883
6,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
soba671
Gilgamesh
18
2 / 1 / 15
13,169
658
17,116
24,410
24,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Kimandbacon
Persephone
15
1 / 8 / 0
11,405
570
9,567
16,237
6,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ao Kuang
NerdTheThird
Ao Kuang
15
0 / 8 / 1
10,567
528
7,168
24,582
14,554
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gilgamesh
StarGazer0122
Gilgamesh
16
0 / 4 / 1
11,225
561
15,404
31,867
30,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
3
20
Kills
1
1
Deaths
20
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
BossKK691
Da Ji
8
0
9
12.5
L
Persephone
Kimandbacon
Persephone
1
8
0
0.13
L
Ao Kuang
NerdTheThird
Ao Kuang
0
8
1
0.06
W
Olorun
Rastapati
Olorun
10
0
9
14.5
L
Gilgamesh
StarGazer0122
Gilgamesh
0
4
1
0.13
W
Gilgamesh
soba671
Gilgamesh
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,605
Damage
32,139
49,509
Taken
72,686
41,962
Mitigated
52,369
27,733
Healing
7,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
BossKK691
Da Ji
16,137
4,356
671
5,358
14,216
11,322
202
4,789
9,277
0
36,090
L
Persephone
Kimandbacon
Persephone
9,567
1,102
0
1,336
16,237
6,920
110
5,058
10,874
46,398
0
L
Ao Kuang
NerdTheThird
Ao Kuang
7,168
1,997
0
5,667
24,582
14,554
0
9,841
14,113
28,012
0
W
Olorun
Rastapati
Olorun
27,352
12,331
2,378
8,062
10,883
6,315
1,361
4,347
6,536
99,998
8,785
L
Gilgamesh
StarGazer0122
Gilgamesh
15,404
3,744
0
835
31,867
30,895
0
10,976
20,263
0
50,785
W
Gilgamesh
soba671
Gilgamesh
17,116
3,249
0
11,264
24,410
24,325
395
8,145
16,265
0
35,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,497
Gold Earned
33,197
214
Minions Killed
170
13
Camps Cleared
5
1,181,995
Distance Traveled
917,813
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
14,120
706
36
2
6
400,186
4
L
Persephone
11,405
570
81
4
0
246,404
0
L
Ao Kuang
10,567
528
28
1
4
290,529
3
W
Olorun
15,208
760
140
7
5
379,614
6
L
Gilgamesh
11,225
561
61
3
1
380,880
0
W
Gilgamesh
13,169
658
38
2
2
402,195
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role