Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold IV
AmysOnThePipe
Morgan Le Fay
Gold IV
Level 80
God Stats
10W - 5L
1,613 SR
Queue Stats
20W - 22L
1,790 MMR
Solo
Chiron
Chiron
Gold II
DarckCortes
Chiron
Gold II
Level 127
God Stats
8W - 17L
1,654 SR
Queue Stats
187W - 272L
1,837 MMR
Solo
Fenrir
Fenrir
Gold III
demen971
Fenrir
Gold III
Level 135
God Stats
8W - 8L
1,542 SR
Queue Stats
457W - 505L
1,633 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,603 SR
1,753 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 103
1,534 SR
1,867 MMR
Cabrakan
Cabrakan
Masters
MaRcDeStRoYeR10
Cabrakan
Masters
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
398W - 307L
2,314 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
Zavour-
Baron Samedi
Bronze III
Level 66
God Stats
1W - 0L
1,431 SR
Queue Stats
6W - 12L
1,322 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
xSickoMode__
Hou Yi
Diamond IV
Level 118
God Stats
123W - 68L
1,670 SR
Queue Stats
403W - 290L
1,966 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AmysOnThePipe
Morgan Le Fay
14
0 / 4 / 3
9,612
565
11,025
12,526
5,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
16
3 / 5 / 3
11,182
658
16,389
15,817
6,551
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
demen971
Fenrir
14
3 / 3 / 3
11,383
670
6,601
22,392
29,522
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AphroditeAh Muzen CabKumbhakarnaAchillesBacchus

VS

Bans
ThothJanusAtlasDiscordiaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
17
3 / 1 / 9
13,060
768
14,745
17,986
27,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
Zavour-
Baron Samedi
15
2 / 4 / 7
10,966
645
7,074
10,889
6,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
18
7 / 1 / 5
12,810
754
22,602
16,199
9,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
6
Kills
12
12
Deaths
6
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AmysOnThePipe
Morgan Le Fay
0
4
3
0.38
L
Chiron
3
5
3
0.9
W
Cabrakan
3
1
9
7.5
W
Baron Samedi
Zavour-
Baron Samedi
2
4
7
1.38
L
Fenrir
demen971
Fenrir
3
3
3
1.5
W
Hou Yi
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,015
Damage
44,421
50,735
Taken
45,074
41,211
Mitigated
43,567
7,964
Healing
14,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AmysOnThePipe
Morgan Le Fay
11,025
1,079
54
1,827
12,526
5,138
0
8,008
4,518
36,555
0
L
Chiron
16,389
5,280
1,406
2,773
15,817
6,551
0
6,890
8,927
0
51,630
W
Cabrakan
14,745
1,951
0
6,311
17,986
27,744
249
6,383
11,603
36,646
0
W
Baron Samedi
Zavour-
Baron Samedi
7,074
322
1,598
3,348
10,889
6,633
594
1,744
9,145
35,728
0
L
Fenrir
demen971
Fenrir
6,601
831
0
1,904
22,392
29,522
0
7,501
14,891
0
18,492
W
Hou Yi
22,602
10,797
0
3,445
16,199
9,190
2,188
3,322
12,877
0
84,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,177
Gold Earned
36,836
170
Minions Killed
187
4
Camps Cleared
10
881,679
Distance Traveled
880,188
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,612
565
47
3
2
273,611
2
L
Chiron
11,182
658
103
6
1
290,857
2
W
Cabrakan
13,060
768
20
1
1
325,429
1
W
Baron Samedi
10,966
645
63
4
0
264,725
4
L
Fenrir
11,383
670
20
1
1
317,211
9
W
Hou Yi
12,810
754
104
6
9
290,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role