Player Matchup

Medusa
Medusa
CamusDC
Medusa
Level 56
God Stats
6W - 3L
1,517 SR
Queue Stats
356W - 359L
1,277 Elo+
Solo
Olorun
Olorun
GreenFlashOTL
Olorun
Level 69
God Stats
7W - 5L
1,540 SR
Queue Stats
59W - 62L
1,348 Elo+
Party 1
Arachne
Arachne
PharoRift
Arachne
Level 84
God Stats
1W - 0L
1,217 SR
Queue Stats
12W - 10L
1,386 Elo+
Party 1
Bacchus
Bacchus
S1RJ0N3S
Bacchus
Level 63
God Stats
16W - 11L
1,546 SR
Queue Stats
158W - 212L
1,251 Elo+
Party 1
Vamana
Vamana
THEKlNGYOUNG
Vamana
Level 80
God Stats
20W - 22L
1,534 SR
Queue Stats
315W - 362L
1,321 Elo+
Party 1
Team Averages
Level 70
1,471 SR
1,317 Elo+

VS

Team Averages
Level 76
1,343 SR
1,267 Elo+
Ah Muzen Cab
Ah Muzen Cab
ElvishVICBAR
Ah Muzen Cab
Level 49
God Stats
51W - 59L
1,426 SR
Queue Stats
83W - 111L
1,270 Elo+
Solo
Bacchus
Bacchus
ImparableJD
Bacchus
Level 47
God Stats
0W - 4L
1,197 SR
Queue Stats
10W - 18L
1,137 Elo+
Solo
Thor
Thor
JonesFantomex666
Thor
Level 62
God Stats
4W - 7L
1,164 SR
Queue Stats
380W - 460L
1,303 Elo+
Solo
Loki
Loki
Kenevich
Loki
Level 66
God Stats
33W - 50L
1,467 SR
Queue Stats
426W - 466L
1,377 Elo+
Solo
Ah Puch
Ah Puch
STR8T FLUSH
Ah Puch
Level 157
God Stats
6W - 5L
1,461 SR
Queue Stats
127W - 164L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CamusDC
Medusa
16
0 / 4 / 2
9,960
453
5,638
16,510
6,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
8 / 7 / 6
13,101
596
11,825
19,522
10,055
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
PharoRift
Arachne
16
5 / 3 / 2
10,950
498
6,915
16,978
11,821
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
S1RJ0N3S
Bacchus
17
3 / 1 / 8
10,877
494
9,225
13,556
13,227
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
18
5 / 2 / 4
11,957
544
14,708
22,526
13,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ElvishVICBAR
Ah Muzen Cab
18
6 / 4 / 0
11,192
509
13,262
16,743
8,383
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
ImparableJD
Bacchus
13
1 / 2 / 3
8,932
406
5,527
12,812
17,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
1 / 4 / 0
9,548
434
6,981
15,126
11,107
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
15
1 / 4 / 2
9,863
448
6,337
16,095
6,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
STR8T FLUSH
Ah Puch
16
8 / 8 / 0
10,823
492
13,051
18,202
8,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
21
Kills
17
17
Deaths
22
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
CamusDC
Medusa
0
4
2
0.25
L
Ah Muzen Cab
ElvishVICBAR
Ah Muzen Cab
6
4
0
1.5
W
8
7
6
1.57
L
Bacchus
ImparableJD
Bacchus
1
2
3
1.25
L
1
4
0
0.25
L
Loki
1
4
2
0.5
W
Arachne
PharoRift
Arachne
5
3
2
2
W
Bacchus
S1RJ0N3S
Bacchus
3
1
8
7
L
Ah Puch
STR8T FLUSH
Ah Puch
8
8
0
1
W
Vamana
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,311
Damage
45,158
89,092
Taken
78,978
55,018
Mitigated
51,622
28,126
Healing
21,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CamusDC
Medusa
5,638
2,049
0
4,054
16,510
6,402
2,162
1,960
14,550
0
70,884
L
Ah Muzen Cab
ElvishVICBAR
Ah Muzen Cab
13,262
3,196
0
3,736
16,743
8,383
2,257
6,567
10,176
0
94,590
W
11,825
7,547
313
7,079
19,522
10,055
5,112
7,458
12,064
112,154
0
L
Bacchus
ImparableJD
Bacchus
5,527
418
188
2,342
12,812
17,651
31
3,630
9,182
16,117
0
L
6,981
1,066
0
1,835
15,126
11,107
0
867
14,259
0
58,929
L
Loki
6,337
2,014
0
7,553
16,095
6,446
0
2,714
13,381
0
73,597
W
Arachne
PharoRift
Arachne
6,915
5,358
716
3,742
16,978
11,821
1,717
4,785
12,193
0
42,518
W
Bacchus
S1RJ0N3S
Bacchus
9,225
1,452
874
2,671
13,556
13,227
172
4,146
9,410
58,534
0
L
Ah Puch
STR8T FLUSH
Ah Puch
13,051
562
0
5,684
18,202
8,035
874
7,272
10,930
77,783
0
W
Vamana
14,708
7,846
0
8,677
22,526
13,513
1,393
1,113
21,413
0
87,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,845
Gold Earned
50,358
532
Minions Killed
549
0
Camps Cleared
0
1,906,682
Distance Traveled
1,738,205
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,960
453
120
5
0
327,538
0
L
Ah Muzen Cab
11,192
509
151
7
0
323,709
0
W
Olorun
13,101
596
137
6
0
359,747
0
L
Bacchus
8,932
406
32
1
0
384,707
3
L
Thor
9,548
434
109
5
0
373,112
1
L
Loki
9,863
448
132
6
0
346,578
3
W
Arachne
10,950
498
61
3
0
409,474
0
W
Bacchus
10,877
494
70
3
0
425,538
1
L
Ah Puch
10,823
492
125
6
0
310,099
3
W
Vamana
11,957
544
144
7
0
384,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role