Player Matchup

Medusa
Medusa
Silver V
BIG G SMOKE2
Medusa
Silver V
Level 61
God Stats
4W - 4L
1,830 SR
Queue Stats
43W - 78L
749 MMR
Party 1
Shiva
Shiva
Silver IV
ImNotAShibaInu
Shiva
Silver IV
Level 69
God Stats
28W - 28L
1,474 SR
Queue Stats
77W - 109L
977 MMR
Party 1
Merlin
Merlin
Bronze I
ZayDaSensei
Merlin
Bronze I
Level 67
God Stats
37W - 43L
1,422 SR
Queue Stats
89W - 106L
509 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 66
1,575 SR
745 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 75
1,520 SR
874 MMR
Bastet
Bastet
Silver IV
CyberDioniso
Bastet
Silver IV
Level 147
God Stats
80W - 81L
1,381 SR
Queue Stats
953W - 1,189L
394 MMR
Solo
Bacchus
Bacchus
Bronze III
Juanjo_manda
Bacchus
Bronze III
Level 35
God Stats
5W - 2L
1,500 SR
Queue Stats
12W - 17L
1,059 MMR
Solo
Eset
Eset
Bronze IV
TrickyTick66354
Eset
Bronze IV
Level 43
God Stats
1W - 0L
1,680 SR
Queue Stats
14W - 19L
1,170 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
6 / 15 / 1
13,090
727
18,241
26,840
10,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 5 / 5
11,781
655
15,526
26,350
26,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
16
3 / 6 / 5
12,027
668
20,249
15,669
6,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
MulanAh Muzen CabCabrakanAtlasHou Yi

VS

Bans
CthulhuCernunnosPoseidonLancelotScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
8 / 7 / 10
12,928
718
16,075
26,981
12,377
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Juanjo_manda
Bacchus
19
6 / 0 / 18
14,885
827
17,671
25,612
45,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
12 / 4 / 7
14,127
785
25,154
17,536
9,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
11
Kills
26
26
Deaths
11
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Medusa
6
15
1
0.43
W
Bastet
8
7
10
1.86
L
2
5
5
0.9
W
Bacchus
Juanjo_manda
Bacchus
6
0
18
15
W
12
4
7
3.88
L
Merlin
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,016
Damage
58,900
68,859
Taken
70,129
43,032
Mitigated
67,789
4,033
Healing
15,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
18,241
11,225
303
934
26,840
10,544
40
16,644
10,196
0
36,149
W
Bastet
16,075
3,440
719
3,763
26,981
12,377
1,075
7,747
18,778
0
45,958
L
15,526
3,585
518
1,516
26,350
26,111
0
17,793
8,557
0
48,910
W
Bacchus
Juanjo_manda
Bacchus
17,671
2,239
392
5,789
25,612
45,994
641
8,736
16,876
43,824
0
W
25,154
1,063
1,765
3,283
17,536
9,418
717
4,945
12,591
56,421
0
L
Merlin
20,249
1,552
0
762
15,669
6,377
0
8,705
6,964
53,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,898
Gold Earned
41,940
182
Minions Killed
149
7
Camps Cleared
5
858,120
Distance Traveled
1,025,974
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,090
727
53
3
1
238,493
4
W
Bastet
12,928
718
38
2
3
345,171
2
L
Shiva
11,781
655
71
4
2
345,446
4
W
Bacchus
14,885
827
39
2
0
375,775
2
W
Eset
14,127
785
72
4
2
305,028
0
L
Merlin
12,027
668
58
3
4
274,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role