Player Matchup

Horus
Horus
Bvaripa4
Horus
Level 88
God Stats
1W - 3L
1,496 SR
Queue Stats
99W - 112L
1,423 Elo+
Solo
Mercury
Mercury
FlappieXD
Mercury
Level 139
God Stats
3W - 3L
1,693 SR
Queue Stats
299W - 352L
1,500 Elo+
Party 1
Skadi
Skadi
IntrnetGrl
Skadi
Level 44
God Stats
43W - 30L
1,619 SR
Queue Stats
172W - 268L
1,409 Elo+
Party 1
Kuzenbo
Kuzenbo
Mandalorian3109
Kuzenbo
Level 61
God Stats
5W - 13L
1,592 SR
Queue Stats
68W - 81L
1,487 Elo+
Solo
Mulan
Mulan
RustyKyler
Mulan
Level 11
God Stats
8W - 16L
1,500 SR
Queue Stats
23W - 51L
1,290 Elo+
Party 1
Team Averages
Level 69
1,580 SR
1,422 Elo+

VS

Team Averages
Level 82
1,495 SR
1,409 Elo+
Achilles
Achilles
Farnush
Achilles
Level 53
God Stats
1W - 0L
1,283 SR
Queue Stats
46W - 55L
1,388 Elo+
Party 2
Lancelot
Lancelot
Qwsl
Lancelot
Level 87
God Stats
10W - 18L
1,410 SR
Queue Stats
23W - 36L
1,203 Elo+
Solo
Ah Puch
Ah Puch
ThmellyAthol
Ah Puch
Level 122
God Stats
12W - 9L
1,700 SR
Queue Stats
206W - 175L
1,643 Elo+
Solo
Medusa
Medusa
isa96
Medusa
Level 77
God Stats
1W - 7L
1,584 SR
Queue Stats
150W - 177L
1,440 Elo+
Party 2
Yu Huang
Yu Huang
kwasoff
Yu Huang
Level 69
God Stats
9W - 7L
1,499 SR
Queue Stats
55W - 73L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bvaripa4
Horus
18
6 / 6 / 8
11,172
698
10,385
18,537
10,891
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
FlappieXD
Mercury
18
5 / 6 / 6
11,376
711
12,010
21,231
10,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
17
1 / 4 / 5
9,959
622
7,906
14,128
6,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 1 / 8
11,232
702
10,948
23,866
34,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mulan
17
1 / 7 / 5
10,110
632
11,122
20,037
19,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Farnush
Achilles
19
5 / 2 / 10
11,661
729
16,108
20,834
24,190
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Qwsl
Lancelot
19
6 / 4 / 8
11,980
749
18,308
16,759
11,886
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
ThmellyAthol
Ah Puch
20
3 / 3 / 12
12,191
762
15,962
10,352
4,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
isa96
Medusa
18
6 / 7 / 8
11,545
722
15,941
15,923
7,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
kwasoff
Yu Huang
20
4 / 0 / 11
12,355
772
19,483
10,813
4,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
73
16
Kills
24
24
Deaths
16
32
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Horus
Bvaripa4
Horus
6
6
8
1.67
W
Achilles
Farnush
Achilles
5
2
10
5
L
Mercury
FlappieXD
Mercury
5
6
6
1.33
L
Skadi
1
4
5
0.88
L
3
1
8
7
W
Lancelot
Qwsl
Lancelot
6
4
8
2.5
L
Mulan
1
7
5
0.5
W
Ah Puch
ThmellyAthol
Ah Puch
3
3
12
3
W
Medusa
isa96
Medusa
6
7
8
1.43
W
Yu Huang
kwasoff
Yu Huang
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,371
Damage
85,802
97,799
Taken
74,681
82,682
Mitigated
53,039
16,640
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Bvaripa4
Horus
10,385
5,089
1,135
2,096
18,537
10,891
0
6,915
11,622
0
18,733
W
Achilles
Farnush
Achilles
16,108
4,063
0
1,804
20,834
24,190
795
2,951
17,883
0
27,410
L
Mercury
FlappieXD
Mercury
12,010
4,928
0
2,126
21,231
10,658
602
8,241
12,990
0
37,653
L
Skadi
7,906
2,997
0
2,790
14,128
6,896
0
4,661
9,467
0
37,003
L
10,948
3,682
0
5,105
23,866
34,552
17
8,640
15,226
34,331
0
W
Lancelot
Qwsl
Lancelot
18,308
2,531
185
3,415
16,759
11,886
1,344
946
15,813
0
45,693
L
Mulan
11,122
1,870
0
3,388
20,037
19,685
58
6,988
13,049
0
32,306
W
Ah Puch
ThmellyAthol
Ah Puch
15,962
515
0
2,459
10,352
4,585
915
1,744
8,608
66,539
0
W
Medusa
isa96
Medusa
15,941
7,661
0
2,164
15,923
7,530
3,885
2,666
13,257
0
32,578
W
Yu Huang
kwasoff
Yu Huang
19,483
2,423
127
1,622
10,813
4,848
1,756
2,641
8,172
63,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,849
Gold Earned
59,732
225
Minions Killed
325
0
Camps Cleared
0
1,449,390
Distance Traveled
1,581,971
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,172
698
10
1
0
297,702
0
W
Achilles
11,661
729
22
1
0
323,731
0
L
Mercury
11,376
711
69
4
0
327,334
1
L
Skadi
9,959
622
52
3
0
251,821
0
L
Kuzenbo
11,232
702
35
2
0
323,472
1
W
Lancelot
11,980
749
52
3
0
356,870
3
L
Mulan
10,110
632
59
4
0
249,061
1
W
Ah Puch
12,191
762
124
8
0
312,058
1
W
Medusa
11,545
722
35
2
0
272,624
0
W
Yu Huang
12,355
772
92
6
0
316,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role