Player Matchup

Lancelot
Lancelot
AMD1704
Lancelot
Level 104
God Stats
6W - 5L
1,379 SR
Queue Stats
97W - 168L
1,353 Elo+
Party 1
Cthulhu
Cthulhu
JDT04ash
Cthulhu
Level 90
God Stats
5W - 5L
1,423 SR
Queue Stats
96W - 172L
1,344 Elo+
Party 1
Fenrir
Fenrir
Only1Clarkey
Fenrir
Level 34
God Stats
0W - 3L
1,345 SR
Queue Stats
22W - 66L
1,193 Elo+
Party 1
Team Averages
Level 76
1,383 SR
1,297 Elo+

VS

Team Averages
Level 89
1,439 SR
1,442 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
CF1 rubencho
Erlang Shen
Level 55
God Stats
3W - 7L
1,424 SR
Queue Stats
35W - 58L
1,371 Elo+
Solo
Sobek
Sobek
tu0BezG
Sobek
Level 64
God Stats
8W - 12L
1,393 SR
Queue Stats
26W - 34L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AMD1704
Lancelot
14
6 / 2 / 2
9,255
771
12,638
12,135
5,965
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
JDT04ash
Cthulhu
13
1 / 3 / 4
8,028
669
8,670
12,983
11,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
12
2 / 2 / 4
8,499
708
4,593
7,714
5,357
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
4 / 3 / 3
8,931
744
11,192
8,138
3,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
CF1 rubencho
Erlang Shen
12
1 / 4 / 5
8,219
685
6,583
12,815
11,116
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
tu0BezG
Sobek
14
2 / 2 / 4
9,165
764
5,180
13,975
15,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
9
Kills
7
7
Deaths
9
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
3
3
1.83
L
Lancelot
AMD1704
Lancelot
6
2
2
3.5
W
Erlang Shen
CF1 rubencho
Erlang Shen
1
4
5
0.88
L
Cthulhu
JDT04ash
Cthulhu
1
3
4
1
L
Fenrir
2
2
4
2
W
Sobek
tu0BezG
Sobek
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,901
Damage
22,955
32,832
Taken
34,928
22,780
Mitigated
30,796
2,139
Healing
8,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
11,192
694
0
1,280
8,138
3,829
0
2,991
5,012
33,928
0
L
Lancelot
AMD1704
Lancelot
12,638
2,702
0
251
12,135
5,965
0
5,235
6,664
0
34,096
W
Erlang Shen
CF1 rubencho
Erlang Shen
6,583
3,664
644
2,816
12,815
11,116
200
2,699
9,888
0
19,186
L
Cthulhu
JDT04ash
Cthulhu
8,670
416
538
998
12,983
11,458
0
6,963
5,749
28,354
0
L
Fenrir
4,593
1,050
0
352
7,714
5,357
0
4,429
3,102
0
9,715
W
Sobek
tu0BezG
Sobek
5,180
250
0
3,922
13,975
15,851
134
2,757
10,943
16,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,782
Gold Earned
26,315
100
Minions Killed
107
6
Camps Cleared
5
661,613
Distance Traveled
649,119
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,931
744
59
5
2
204,123
0
L
Lancelot
9,255
771
51
4
3
280,342
0
W
Erlang Shen
8,219
685
29
2
2
230,265
3
L
Cthulhu
8,028
669
37
3
2
223,909
0
L
Fenrir
8,499
708
12
1
1
157,362
0
W
Sobek
9,165
764
19
2
1
214,731
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role