Player Matchup

Horus
Horus
Ai-Chan1987
Horus
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
105W - 106L
1,483 Elo+
Party 2
Discordia
Discordia
HilgarTheMighty
Discordia
Level 126
God Stats
4W - 4L
1,682 SR
Queue Stats
185W - 194L
1,470 Elo+
Party 2
Gilgamesh
Gilgamesh
Pumpernickle927
Gilgamesh
Level 140
God Stats
0W - 1L
1,490 SR
Queue Stats
51W - 56L
1,436 Elo+
Solo
Chronos
Chronos
TheWonderfulSpam
Chronos
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
359W - 349L
1,517 Elo+
Solo
Achilles
Achilles
Xanthous1
Achilles
Level 160
God Stats
6W - 3L
1,702 SR
Queue Stats
436W - 470L
1,447 Elo+
Solo
Team Averages
Level 114
1,575 SR
1,470 Elo+

VS

Team Averages
Level 138
1,500 SR
1,525 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Brandito191
Ah Puch
Level 160
God Stats
5W - 1L
1,450 SR
Queue Stats
211W - 176L
1,561 Elo+
Party 1
Janus
Janus
ItsMeHoWwee
Janus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 73L
1,515 Elo+
Party 1
Atlas
Atlas
Kahotic123
Atlas
Level 160
God Stats
3W - 0L
1,549 SR
Queue Stats
46W - 29L
1,560 Elo+
Party 1
Odin
Odin
KingSamoanwP
Odin
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 10
11,465
637
12,110
27,409
42,096
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Discordia
HilgarTheMighty
Discordia
18
1 / 6 / 8
10,371
576
26,341
16,794
8,290
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Pumpernickle927
Gilgamesh
20
6 / 6 / 10
11,606
645
16,803
24,345
22,930
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

18
2 / 5 / 8
10,852
603
18,428
20,032
9,358
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Xanthous1
Achilles
17
4 / 6 / 6
10,237
569
16,573
23,440
24,660
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
20
8 / 5 / 15
12,635
702
15,838
30,971
40,996
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
Brandito191
Ah Puch
19
7 / 2 / 9
12,058
670
22,949
18,982
10,333
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

20
6 / 3 / 15
12,576
699
22,323
12,487
5,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
20
1 / 3 / 23
12,783
710
20,029
33,357
36,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
6 / 6 / 17
12,553
697
15,005
24,411
28,193
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
107
17
Kills
28
28
Deaths
19
42
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
8
5
15
3.1
L
4
5
10
1.8
W
Ah Puch
Brandito191
Ah Puch
7
2
9
5.75
L
Discordia
HilgarTheMighty
Discordia
1
6
8
0.83
W
6
3
15
4.5
W
Atlas
1
3
23
4.17
W
6
6
17
2.42
L
Gilgamesh
Pumpernickle927
Gilgamesh
6
6
10
1.83
L
2
5
8
1.2
L
Achilles
Xanthous1
Achilles
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,255
Damage
96,144
112,020
Taken
120,208
107,334
Mitigated
121,293
47,135
Healing
69,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
15,838
1,625
24,622
15,204
30,971
40,996
1,026
9,986
20,985
0
24,001
L
12,110
4,076
10,231
12,875
27,409
42,096
49
15,242
12,121
0
15,107
W
Ah Puch
Brandito191
Ah Puch
22,949
1,059
3,859
6,716
18,982
10,333
896
7,776
11,206
41,515
0
L
Discordia
HilgarTheMighty
Discordia
26,341
685
2,760
2,777
16,794
8,290
201
11,505
5,237
45,163
0
W
22,323
1,163
375
1,010
12,487
5,190
1,853
5,219
7,268
50,941
0
W
Atlas
20,029
8,557
3,237
12,796
33,357
36,581
706
13,479
19,878
38,729
0
W
15,005
2,548
706
1,104
24,411
28,193
2,193
8,309
16,102
0
26,033
L
Gilgamesh
Pumpernickle927
Gilgamesh
16,803
2,077
2,451
3,744
24,345
22,930
0
14,784
9,521
0
38,056
L
18,428
3,967
1,809
4,146
20,032
9,358
0
13,428
6,604
41,028
0
L
Achilles
Xanthous1
Achilles
16,573
4,465
1,572
4,770
23,440
24,660
0
10,204
13,236
0
26,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,531
Gold Earned
62,605
172
Minions Killed
154
0
Camps Cleared
0
1,528,249
Distance Traveled
1,619,369
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,635
702
18
1
0
366,695
2
L
Horus
11,465
637
4
0
0
328,041
0
W
Ah Puch
12,058
670
40
2
0
301,237
0
L
Discordia
10,371
576
38
2
0
314,823
0
W
Janus
12,576
699
56
3
0
305,420
0
W
Atlas
12,783
710
15
1
0
325,586
0
W
Odin
12,553
697
25
1
0
320,431
0
L
Gilgamesh
11,606
645
43
2
0
311,693
0
L
Chronos
10,852
603
70
4
0
298,331
3
L
Achilles
10,237
569
17
1
0
275,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role