Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
SenpaiSwank
Mercury
Level 62
God Stats
5W - 3L
1,743 SR
Queue Stats
46W - 39L
1,628 Elo+
Party 1
Baron Samedi
Baron Samedi
SenpaiSwanky
Baron Samedi
Level 108
God Stats
5W - 6L
1,664 SR
Queue Stats
171W - 152L
1,564 Elo+
Party 1
Bacchus
Bacchus
Tunå
Bacchus
Level 85
God Stats
11W - 7L
1,431 SR
Queue Stats
152W - 119L
1,582 Elo+
Party 1
Hou Yi
Hou Yi
lFoeHammerl
Hou Yi
Level 160
God Stats
12W - 14L
1,614 SR
Queue Stats
495W - 449L
1,620 Elo+
Solo
Team Averages
Level 106
1,590 SR
1,579 Elo+

VS

Team Averages
Level 126
1,468 SR
1,539 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ArdRuinn
Baron Samedi
Level 124
God Stats
2W - 3L
1,633 SR
Queue Stats
229W - 221L
1,586 Elo+
Solo
King Arthur
King Arthur
CommieComrade
King Arthur
Level 128
God Stats
9W - 14L
1,400 SR
Queue Stats
201W - 206L
1,529 Elo+
Solo
Kali
Kali
Darktoastz
Kali
Level 124
God Stats
0W - 2L
1,306 SR
Queue Stats
252W - 249L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
20
4 / 2 / 7
13,186
599
17,877
20,401
26,344
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
SenpaiSwank
Mercury
20
10 / 4 / 8
13,606
618
19,444
21,829
10,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
SenpaiSwanky
Baron Samedi
18
8 / 2 / 9
12,491
568
20,147
14,905
9,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Tunå
Bacchus
16
0 / 1 / 15
11,296
513
8,752
21,330
29,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
20
7 / 3 / 4
13,062
594
12,726
19,306
8,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
2 / 6 / 1
10,545
479
10,348
15,906
6,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
 
Geb
14
0 / 4 / 4
9,163
417
10,671
21,310
24,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
ArdRuinn
Baron Samedi
15
2 / 8 / 5
10,246
466
18,068
21,481
13,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
CommieComrade
King Arthur
19
4 / 4 / 2
12,086
549
12,174
24,285
33,243
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
4 / 7 / 2
10,603
482
8,026
24,915
14,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
26
29
Kills
12
12
Deaths
29
43
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
4
2
7
3.75
L
Hou Yi
 
Hou Yi
2
6
1
0.42
L
Geb
 
Geb
0
4
4
0.5
L
Baron Samedi
ArdRuinn
Baron Samedi
2
8
5
0.56
L
King Arthur
CommieComrade
King Arthur
4
4
2
1.25
L
4
7
2
0.71
W
Mercury
SenpaiSwank
Mercury
10
4
8
3.5
W
Baron Samedi
SenpaiSwanky
Baron Samedi
8
2
9
6.25
W
Bacchus
Tunå
Bacchus
0
1
15
7.5
W
Hou Yi
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,946
Damage
59,287
97,771
Taken
107,897
85,057
Mitigated
92,373
27,408
Healing
22,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
17,877
3,280
0
2,937
20,401
26,344
0
3,258
17,062
0
108,447
L
Hou Yi
 
Hou Yi
10,348
5,272
0
3,146
15,906
6,357
0
1,516
14,390
0
97,267
L
Geb
 
Geb
10,671
1,900
0
2,886
21,310
24,838
0
8,992
12,318
32,114
0
L
Baron Samedi
ArdRuinn
Baron Samedi
18,068
926
1,831
4,615
21,481
13,810
0
11,360
10,121
74,004
0
L
King Arthur
CommieComrade
King Arthur
12,174
2,240
0
2,910
24,285
33,243
0
2,408
21,877
0
97,170
L
8,026
3,317
0
6,727
24,915
14,125
0
4,623
20,292
0
91,305
W
Mercury
SenpaiSwank
Mercury
19,444
12,028
0
2,655
21,829
10,960
114
4,669
16,922
0
153,005
W
Baron Samedi
SenpaiSwanky
Baron Samedi
20,147
2,068
2,722
4,432
14,905
9,569
180
7,127
7,532
100,750
0
W
Bacchus
Tunå
Bacchus
8,752
1,919
713
3,741
21,330
29,411
0
11,151
9,832
30,716
0
W
Hou Yi
12,726
7,211
0
10,208
19,306
8,773
128
2,264
17,008
0
123,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,641
Gold Earned
52,643
712
Minions Killed
620
0
Camps Cleared
0
2,153,860
Distance Traveled
1,977,182
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
13,186
599
170
8
0
413,532
8
L
Hou Yi
10,545
479
141
6
0
383,276
4
L
Geb
9,163
417
34
2
0
437,274
5
L
Baron Samedi
10,246
466
137
6
0
340,949
1
L
King Arthur
12,086
549
176
8
0
381,568
3
L
Kali
10,603
482
132
6
0
434,115
6
W
Mercury
13,606
618
166
8
0
495,639
0
W
Baron Samedi
12,491
568
159
7
0
407,276
1
W
Bacchus
11,296
513
38
2
0
453,886
3
W
Hou Yi
13,062
594
179
8
0
383,527
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role