Player Matchup

Osiris
Osiris
D3M VIB3Z
Osiris
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
1,589W - 666L
1,734 Elo+
Party 2
Artio
Artio
Med Is The Way
Artio
Level 14
God Stats
2W - 0L
1,776 SR
Queue Stats
54W - 3L
2,046 Elo+
Party 2
Ah Puch
Ah Puch
iTz MurthmaN x
Ah Puch
Level 149
God Stats
22W - 17L
1,488 SR
Queue Stats
972W - 505L
1,681 Elo+
Party 2
Team Averages
Level 97
1,588 SR
1,821 Elo+

VS

Team Averages
Level 106
1,485 SR
1,442 Elo+
Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
ARMALSH
Pele
Level 28
God Stats
1W - 1L
1,539 SR
Queue Stats
53W - 49L
1,380 Elo+
Party 1
Freya
Freya
Z e D 4 n
Freya
Level 160
God Stats
1W - 3L
1,415 SR
Queue Stats
31W - 36L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
D3M VIB3Z
Osiris
18
5 / 1 / 13
12,069
710
13,352
17,857
19,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 0 / 17
12,036
708
16,802
21,658
13,588
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
12 / 1 / 9
13,366
786
33,599
21,080
9,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 8 / 1
9,495
559
14,279
26,281
14,897
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pele
ARMALSH
Pele
14
0 / 7 / 1
9,421
554
13,722
23,709
20,846
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Freya
Z e D 4 n
Freya
15
2 / 6 / 0
10,571
622
13,239
20,467
8,329

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
4
21
Kills
2
2
Deaths
21
39
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
8
1
0.06
L
Pele
ARMALSH
Pele
0
7
1
0.07
W
Osiris
D3M VIB3Z
Osiris
5
1
13
11.5
W
4
0
17
12.5
L
Freya
Z e D 4 n
Freya
2
6
0
0.33
W
12
1
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,753
Damage
41,240
60,595
Taken
70,457
42,010
Mitigated
44,072
31,926
Healing
11,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
14,279
2,492
0
2,516
26,281
14,897
0
17,803
8,478
2,458
29,196
L
Pele
ARMALSH
Pele
13,722
1,163
126
5,042
23,709
20,846
0
17,065
6,644
0
39,446
W
Osiris
D3M VIB3Z
Osiris
13,352
7,362
1,167
6,887
17,857
19,010
1,269
5,238
12,395
0
40,073
W
16,802
2,372
5,847
11,135
21,658
13,588
696
4,726
16,507
44,791
0
L
Freya
Z e D 4 n
Freya
13,239
4,692
0
3,911
20,467
8,329
0
15,756
4,711
41,652
0
W
33,599
5,512
986
5,904
21,080
9,412
842
5,791
15,150
78,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,471
Gold Earned
29,487
189
Minions Killed
183
10
Camps Cleared
4
941,724
Distance Traveled
835,223
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,495
559
40
2
1
259,738
3
L
Pele
9,421
554
42
2
0
302,998
3
W
Osiris
12,069
710
37
2
4
361,501
5
W
Artio
12,036
708
35
2
4
314,631
1
L
Freya
10,571
622
101
6
3
272,487
6
W
Ah Puch
13,366
786
117
7
2
265,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role