Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Constantine988
Nemesis
Level 96
God Stats
10W - 10L
1,534 SR
Queue Stats
300W - 310L
1,375 Elo+
Solo
Danzaburou
Danzaburou
ElScholl
Danzaburou
Level 160
God Stats
2W - 1L
1,451 SR
Queue Stats
437W - 477L
1,379 Elo+
Solo
He Bo
He Bo
ShyMasker
He Bo
Level 110
God Stats
2W - 4L
1,347 SR
Queue Stats
164W - 184L
1,369 Elo+
Solo
Lancelot
Lancelot
yort_naimad
Lancelot
Level 59
God Stats
13W - 4L
1,639 SR
Queue Stats
146W - 162L
1,314 Elo+
Solo
Team Averages
Level 105
1,494 SR
1,387 Elo+

VS

Team Averages
Level 59
1,415 SR
1,302 Elo+
Jormungandr
Jormungandr
DoomsZilla5635
Jormungandr
Level 69
God Stats
56W - 56L
1,393 SR
Queue Stats
96W - 131L
1,370 Elo+
Solo
Olorun
Olorun
Elias515
Olorun
Level 32
God Stats
0W - 3L
1,259 SR
Queue Stats
3W - 13L
1,146 Elo+
Party 1
Cthulhu
Cthulhu
MADBIGDADDY76
Cthulhu
Level 83
God Stats
13W - 26L
1,431 SR
Queue Stats
118W - 137L
1,417 Elo+
Solo
Bellona
Bellona
aru_akise_1
Bellona
Level 81
God Stats
21W - 13L
1,660 SR
Queue Stats
516W - 623L
1,372 Elo+
Solo
Neith
Neith
mikinaytor
Neith
Level 28
God Stats
1W - 4L
1,333 SR
Queue Stats
2W - 9L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 0 / 11
7,079
506
3,068
7,971
6,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
6 / 1 / 5
8,353
597
8,054
10,517
4,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
ElScholl
Danzaburou
14
9 / 1 / 2
9,474
677
7,526
8,376
3,538
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
ShyMasker
He Bo
13
5 / 1 / 4
7,947
568
7,278
5,561
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
yort_naimad
Lancelot
13
2 / 0 / 4
7,674
548
7,738
11,280
6,589
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DoomsZilla5635
Jormungandr
10
2 / 5 / 0
7,091
507
2,865
9,084
3,748
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
Elias515
Olorun
9
0 / 8 / 0
5,697
407
1,790
12,748
4,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
11
0 / 2 / 1
6,700
479
6,841
9,971
6,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
aru_akise_1
Bellona
12
1 / 3 / 2
7,332
524
3,317
10,863
6,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Neith
9
0 / 5 / 0
5,822
416
3,868
9,593
3,325
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
22
Kills
3
3
Deaths
23
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
11
5.5
W
6
1
5
8.5
L
Jormungandr
DoomsZilla5635
Jormungandr
2
5
0
0.4
W
Danzaburou
ElScholl
Danzaburou
9
1
2
10
L
Olorun
Elias515
Olorun
0
8
0
0
L
Cthulhu
0
2
1
0.25
W
He Bo
ShyMasker
He Bo
5
1
4
7
L
Bellona
aru_akise_1
Bellona
1
3
2
0.67
L
Neith
0
5
0
0
W
Lancelot
yort_naimad
Lancelot
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,664
Damage
18,681
43,705
Taken
52,259
23,427
Mitigated
24,051
12,361
Healing
5,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,068
649
726
1,160
7,971
6,844
944
2,800
5,117
16,192
0
W
8,054
3,190
0
849
10,517
4,503
0
2,150
8,155
0
58,628
L
Jormungandr
DoomsZilla5635
Jormungandr
2,865
1,051
0
0
9,084
3,748
121
2,552
6,437
36,784
0
W
Danzaburou
ElScholl
Danzaburou
7,526
2,205
0
3,081
8,376
3,538
2,946
1,589
6,787
0
61,148
L
Olorun
Elias515
Olorun
1,790
1,233
224
1,661
12,748
4,275
257
2,625
10,033
25,881
0
L
Cthulhu
6,841
1,057
81
1,798
9,971
6,048
430
618
9,353
38,887
0
W
He Bo
ShyMasker
He Bo
7,278
622
296
891
5,561
1,953
825
929
4,632
47,472
0
L
Bellona
aru_akise_1
Bellona
3,317
1,248
28
508
10,863
6,655
0
3,232
7,370
0
40,433
L
Neith
3,868
1,559
0
1,099
9,593
3,325
477
873
8,720
0
30,668
W
Lancelot
yort_naimad
Lancelot
7,738
1,365
0
5,358
11,280
6,589
1,045
3,248
7,518
0
50,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,527
Gold Earned
32,642
401
Minions Killed
310
0
Camps Cleared
0
1,372,638
Distance Traveled
1,159,015
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,079
506
10
1
0
260,787
0
W
Nemesis
8,353
597
107
8
0
305,861
1
L
Jormungandr
7,091
507
65
5
0
203,588
3
W
Danzaburou
9,474
677
118
8
0
253,968
2
L
Olorun
5,697
407
36
3
0
198,037
2
L
Cthulhu
6,700
479
84
6
0
255,238
4
W
He Bo
7,947
568
65
5
0
251,812
0
L
Bellona
7,332
524
72
5
0
294,381
0
L
Neith
5,822
416
53
4
0
207,771
1
W
Lancelot
7,674
548
101
7
0
300,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role