Player Matchup

Hera
Hera
Platinum III
 
Hera
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold I
BeToVDZ
Chaac
Gold I
Level 143
God Stats
1W - 1L
1,521 SR
Queue Stats
163W - 154L
1,690 MMR
Solo
Freya
Freya
Gold IV
DUKITI
Freya
Gold IV
Level 155
God Stats
11W - 6L
1,651 SR
Queue Stats
51W - 49L
1,605 MMR
Solo
Mercury
Mercury
Platinum II
Tuliao
Mercury
Platinum II
Level 106
God Stats
1W - 4L
1,645 SR
Queue Stats
164W - 172L
1,813 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,564 SR
1,622 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,467 SR
1,601 MMR
Neith
Neith
Platinum I
 
Neith
Platinum I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
 
Ymir
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold II
BishokuyaGintoki
Jormungandr
Gold II
Level 88
God Stats
75W - 77L
1,470 SR
Queue Stats
122W - 120L
1,626 MMR
Solo
Janus
Janus
Gold IV
locao00
Janus
Gold IV
Level 150
God Stats
7W - 5L
1,568 SR
Queue Stats
169W - 169L
1,459 MMR
Solo
Nemesis
Nemesis
Platinum II
yArcher
Nemesis
Platinum II
Level 78
God Stats
2W - 4L
1,295 SR
Queue Stats
35W - 35L
1,918 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
3 / 9 / 4
11,245
450
13,233
17,768
8,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
 
Sylvanus
15
1 / 4 / 7
10,320
413
7,792
20,849
25,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
BeToVDZ
Chaac
16
2 / 8 / 2
10,426
417
13,583
29,697
26,087
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
DUKITI
Freya
19
4 / 2 / 3
11,949
478
14,206
18,560
9,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Tuliao
Mercury
20
3 / 7 / 5
12,923
517
12,406
28,816
14,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
AtlasGebTsukuyomiApollo

VS

Bans
RavanaKing ArthurBaron SamediBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
5 / 2 / 10
14,665
587
16,704
17,070
9,754
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
 
Ymir
19
6 / 2 / 12
13,743
550
10,223
24,832
38,496
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
BishokuyaGintoki
Jormungandr
19
4 / 3 / 11
13,633
545
19,426
23,443
25,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
locao00
Janus
20
5 / 3 / 12
14,312
572
19,773
14,262
7,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Nemesis
yArcher
Nemesis
20
10 / 3 / 9
14,747
590
21,508
24,834
14,906
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
84
13
Kills
30
30
Deaths
13
21
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
9
4
0.56
L
Sylvanus
 
Sylvanus
1
4
7
1.13
W
Neith
 
Neith
5
2
10
5
W
Ymir
 
Ymir
6
2
12
6
L
Chaac
BeToVDZ
Chaac
2
8
2
0.38
W
Jormungandr
BishokuyaGintoki
Jormungandr
4
3
11
3.17
L
Freya
DUKITI
Freya
4
2
3
2.75
L
Mercury
Tuliao
Mercury
3
7
5
0.79
W
Janus
locao00
Janus
5
3
12
3.67
W
Nemesis
yArcher
Nemesis
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,220
Damage
87,634
115,690
Taken
104,441
84,047
Mitigated
96,306
28,336
Healing
26,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
13,233
3,569
0
1,453
17,768
8,644
0
5,598
12,170
94,847
0
L
Sylvanus
 
Sylvanus
7,792
1,136
2,701
6,249
20,849
25,988
25
12,223
8,626
25,488
0
W
Neith
 
Neith
16,704
6,157
0
6,477
17,070
9,754
8,865
6,530
10,362
0
142,681
W
Ymir
 
Ymir
10,223
1,611
0
8,816
24,832
38,496
457
9,752
14,646
48,022
0
L
Chaac
BeToVDZ
Chaac
13,583
3,579
0
7,162
29,697
26,087
0
18,414
11,283
2,033
74,443
W
Jormungandr
BishokuyaGintoki
Jormungandr
19,426
6,151
0
2,257
23,443
25,354
2,070
6,253
16,941
99,972
0
L
Freya
DUKITI
Freya
14,206
4,029
0
7,859
18,560
9,151
0
5,415
13,145
93,518
0
L
Mercury
Tuliao
Mercury
12,406
5,485
0
2,912
28,816
14,177
1,140
10,159
18,657
0
140,854
W
Janus
locao00
Janus
19,773
1,101
0
4,927
14,262
7,796
1,185
6,048
8,158
129,987
0
W
Nemesis
yArcher
Nemesis
21,508
9,724
0
3,952
24,834
14,906
1,568
9,133
15,511
0
159,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,863
Gold Earned
71,100
683
Minions Killed
819
0
Camps Cleared
0
2,265,047
Distance Traveled
2,502,590
28
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,245
450
145
6
0
426,571
2
L
Sylvanus
10,320
413
31
1
0
400,694
6
W
Neith
14,665
587
216
9
0
449,213
2
W
Ymir
13,743
550
62
2
0
467,079
7
L
Chaac
10,426
417
128
5
0
423,448
5
W
Jormungandr
13,633
545
173
7
0
470,675
6
L
Freya
11,949
478
173
7
0
469,727
10
L
Mercury
12,923
517
206
8
0
544,607
5
W
Janus
14,312
572
197
8
0
530,439
10
W
Nemesis
14,747
590
171
7
0
585,184
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role