Player Matchup

Sol
Sol
Bronze III
goouigi
Sol
Bronze III
Level 119
God Stats
0W - 1L
1,521 SR
Queue Stats
1W - 1L
1,515 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,521 SR
1,515 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 35
1,500 SR
1,500 MMR
Sun Wukong
Sun Wukong
Bronze III
SleezNoBands
Sun Wukong
Bronze III
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 12L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
1 / 2 / 0
11,144
857
15,052
15,758
11,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KaliBellonaBakasuraSkadiAh Muzen Cab

VS

Bans
UllrChronosHou YiHe BoRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SleezNoBands
Sun Wukong
18
2 / 1 / 0
11,939
918
13,176
22,593
18,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
SleezNoBands
Sun Wukong
2
1
0
2
L
Sol
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,052
Damage
13,176
15,758
Taken
22,593
11,195
Mitigated
18,814
10,617
Healing
12,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
SleezNoBands
Sun Wukong
13,176
3,820
0
12,121
22,593
18,814
1,337
13,690
8,903
0
84,711
L
Sol
15,052
6,451
0
10,617
15,758
11,195
0
117
15,641
63,318
6,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,144
Gold Earned
11,939
129
Minions Killed
146
5
Camps Cleared
6
230,512
Distance Traveled
256,482
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,939
918
146
11
6
256,482
1
L
Sol
11,144
857
129
10
5
230,512
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role