Player Matchup

Janus
Janus
Don-Sac
Janus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,281 Elo+
Party 2
Arachne
Arachne
Pipou_13
Arachne
Level 72
God Stats
30W - 60L
1,297 SR
Queue Stats
33W - 68L
1,253 Elo+
Party 2
Achilles
Achilles
SHADOzZ_13
Achilles
Level 87
God Stats
0W - 3L
1,264 SR
Queue Stats
51W - 91L
1,271 Elo+
Party 2
Team Averages
Level 69
1,354 SR
1,268 Elo+

VS

Team Averages
Level 97
1,394 SR
1,435 Elo+
Merlin
Merlin
 
Merlin
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Ghost Tactics40
Nike
Level 127
God Stats
1W - 0L
1,287 SR
Queue Stats
8W - 15L
1,398 Elo+
Solo
Medusa
Medusa
dimi666
Medusa
Level 67
God Stats
12W - 21L
1,394 SR
Queue Stats
49W - 81L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Don-Sac
Janus
11
1 / 8 / 2
8,098
578
8,420
13,210
4,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Pipou_13
Arachne
13
1 / 5 / 2
8,549
611
7,175
16,166
8,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Achilles
SHADOzZ_13
Achilles
13
3 / 5 / 2
9,034
645
7,825
15,456
7,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
7 / 2 / 10
11,075
791
19,381
8,449
3,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 1 / 8
10,731
767
14,518
14,410
14,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
dimi666
Medusa
14
3 / 2 / 6
9,351
668
5,711
9,432
4,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
5
Kills
18
18
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
2
10
6
L
Janus
Don-Sac
Janus
1
8
2
0.25
W
8
1
8
12
L
Arachne
Pipou_13
Arachne
1
5
2
0.4
L
Achilles
SHADOzZ_13
Achilles
3
5
2
0.8
W
Medusa
dimi666
Medusa
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,420
Damage
39,610
44,832
Taken
32,291
20,349
Mitigated
22,478
6,746
Healing
8,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,381
1,564
510
1,664
8,449
3,779
761
1,828
6,463
50,823
0
L
Janus
Don-Sac
Janus
8,420
415
835
523
13,210
4,716
0
5,888
6,700
22,483
0
W
14,518
1,339
640
3,328
14,410
14,608
144
4,723
9,277
0
45,343
L
Arachne
Pipou_13
Arachne
7,175
6,395
743
2,664
16,166
8,342
0
5,469
9,775
0
21,840
L
Achilles
SHADOzZ_13
Achilles
7,825
2,584
378
1,603
15,456
7,291
0
7,027
7,722
0
29,382
W
Medusa
dimi666
Medusa
5,711
3,060
703
1,239
9,432
4,091
1,153
2,272
6,984
0
26,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,681
Gold Earned
31,157
118
Minions Killed
199
4
Camps Cleared
8
763,872
Distance Traveled
751,670
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,075
791
75
5
3
236,090
4
L
Janus
8,098
578
30
2
1
230,423
2
W
Nike
10,731
767
73
5
5
268,586
2
L
Arachne
8,549
611
37
3
2
276,238
3
L
Achilles
9,034
645
51
4
1
257,211
1
W
Medusa
9,351
668
51
4
0
246,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role