Player Matchup

Sol
Sol
FlamingoEnFuoco
Sol
Level 48
God Stats
5W - 6L
1,357 SR
Queue Stats
200W - 199L
1,501 Elo+
Solo
Cthulhu
Cthulhu
StressedOnion
Cthulhu
Level 28
God Stats
0W - 1L
1,758 SR
Queue Stats
19W - 20L
1,333 Elo+
Party 2
Lancelot
Lancelot
XxABN_21xX
Lancelot
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,213 Elo+
Solo
Nemesis
Nemesis
andymontesco
Nemesis
Level 75
God Stats
2W - 2L
1,522 SR
Queue Stats
42W - 38L
1,426 Elo+
Solo
Thanatos
Thanatos
happysandwich551
Thanatos
Level 89
God Stats
22W - 15L
1,580 SR
Queue Stats
110W - 122L
1,444 Elo+
Party 2
Team Averages
Level 54
1,543 SR
1,383 Elo+

VS

Team Averages
Level 78
1,646 SR
1,419 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Hawkeye_00013
Loki
Level 68
God Stats
53W - 25L
1,629 SR
Queue Stats
80W - 46L
1,439 Elo+
Solo
Zeus
Zeus
Pieboy7006
Zeus
Level 23
God Stats
4W - 1L
1,737 SR
Queue Stats
19W - 16L
1,502 Elo+
Party 1
Bakasura
Bakasura
Re7ro89_Redux
Bakasura
Level 105
God Stats
8W - 3L
1,660 SR
Queue Stats
29W - 45L
1,392 Elo+
Party 1
Hachiman
Hachiman
xxReaper197843xx
Hachiman
Level 87
God Stats
1W - 0L
1,705 SR
Queue Stats
32W - 42L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,766
577
4,788
9,474
3,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
7
1 / 3 / 1
4,674
467
4,318
5,841
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lancelot
XxABN_21xX
Lancelot
4
0 / 0 / 0
3,949
395
0
1,049
287
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Nemesis
andymontesco
Nemesis
6
0 / 3 / 1
4,522
452
2,027
4,647
1,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 5 / 1
6,001
600
3,633
8,160
3,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 2 / 2
7,447
745
3,559
5,255
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 0 / 3
5,733
573
1,266
4,401
1,395
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 1 / 1
5,997
600
4,748
6,622
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Re7ro89_Redux
Bakasura
12
7 / 1 / 1
7,624
762
4,051
7,394
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 1
5,409
541
2,014
5,631
1,841
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
14
15
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
2
2
2.5
L
1
4
0
0.25
W
0
0
3
1.5
W
2
1
1
2.5
W
Bakasura
Re7ro89_Redux
Bakasura
7
1
1
7.5
L
Cthulhu
1
3
1
0.5
L
Lancelot
XxABN_21xX
Lancelot
0
0
0
0
L
Nemesis
andymontesco
Nemesis
0
3
1
0.17
L
2
5
1
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,766
Damage
15,638
29,171
Taken
29,303
10,817
Mitigated
11,090
10,498
Healing
7,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,559
828
0
1,100
5,255
2,720
0
0
5,255
34,654
0
L
4,788
2,157
0
4,286
9,474
3,229
0
4,036
4,967
44,693
0
W
1,266
492
0
1,986
4,401
1,395
756
1,222
3,028
0
30,637
W
4,748
709
0
750
6,622
2,370
429
3,437
3,185
29,929
0
W
Bakasura
Re7ro89_Redux
Bakasura
4,051
2,603
0
1,495
7,394
2,764
705
1,537
5,849
0
46,866
L
Cthulhu
4,318
132
0
167
5,841
2,351
0
0
5,715
18,168
0
L
Lancelot
XxABN_21xX
Lancelot
0
0
0
500
1,049
287
0
0
1,049
0
5,864
L
Nemesis
andymontesco
Nemesis
2,027
1,265
0
626
4,647
1,415
0
1,571
2,926
0
15,910
L
3,633
1,399
0
4,919
8,160
3,535
0
2,400
5,439
0
34,670
W
2,014
1,468
0
1,764
5,631
1,841
156
2,467
2,880
0
24,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,912
Gold Earned
32,210
215
Minions Killed
357
0
Camps Cleared
0
767,918
Distance Traveled
1,084,734
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,447
745
102
10
0
206,275
0
L
Sol
5,766
577
75
8
0
169,723
0
W
Loki
5,733
573
60
6
0
223,820
0
W
Zeus
5,997
600
50
5
0
187,854
0
W
Bakasura
7,624
762
95
10
0
274,846
0
L
Cthulhu
4,674
467
36
4
0
161,999
0
L
Lancelot
3,949
395
12
1
0
116,051
1
L
Nemesis
4,522
452
29
3
0
107,212
0
L
Thanatos
6,001
600
63
6
0
212,933
3
W
Hachiman
5,409
541
50
5
0
191,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role