Player Matchup

Neith
Neith
MarcofMastery
Neith
Level 57
God Stats
1W - 3L
1,945 SR
Queue Stats
17W - 27L
1,304 Elo+
Party 2
Danzaburou
Danzaburou
NEODINIUM731
Danzaburou
Level 30
God Stats
1W - 3L
1,347 SR
Queue Stats
3W - 10L
1,304 Elo+
Party 2
Cthulhu
Cthulhu
Numeron12
Cthulhu
Level 144
God Stats
1W - 1L
1,781 SR
Queue Stats
19W - 26L
1,277 Elo+
Party 2
Team Averages
Level 77
1,691 SR
1,295 Elo+

VS

Team Averages
Level 116
1,358 SR
1,352 Elo+
Hercules
Hercules
Aquaaura
Hercules
Level 145
God Stats
8W - 15L
1,383 SR
Queue Stats
159W - 245L
1,367 Elo+
Party 1
Zeus
Zeus
Narcalas
Zeus
Level 89
God Stats
1W - 1L
1,292 SR
Queue Stats
42W - 65L
1,348 Elo+
Party 1
Ah Puch
Ah Puch
Zaklamp
Ah Puch
Level 115
God Stats
23W - 33L
1,399 SR
Queue Stats
90W - 148L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 2
10,298
606
8,719
13,651
6,920
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
NEODINIUM731
Danzaburou
15
1 / 3 / 1
9,832
578
9,585
12,163
6,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Numeron12
Cthulhu
9
1 / 2 / 0
9,099
535
4,350
7,875
5,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aquaaura
Hercules
16
2 / 0 / 3
12,258
721
6,197
25,139
38,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
18
4 / 1 / 3
11,806
694
11,703
9,024
4,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
Zaklamp
Ah Puch
15
1 / 2 / 4
10,618
625
9,991
10,627
7,031
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
7
7
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
Aquaaura
Hercules
2
0
3
3.5
L
0
2
2
0.5
L
Danzaburou
NEODINIUM731
Danzaburou
1
3
1
0.5
W
Zeus
4
1
3
5.5
L
Cthulhu
Numeron12
Cthulhu
1
2
0
0.5
W
Ah Puch
Zaklamp
Ah Puch
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,654
Damage
27,891
33,689
Taken
44,790
18,016
Mitigated
49,546
8,000
Healing
17,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Aquaaura
Hercules
6,197
718
0
11,733
25,139
38,176
572
2,140
22,823
0
20,644
L
8,719
3,456
0
3,813
13,651
6,920
0
8,417
5,234
0
53,686
L
Danzaburou
NEODINIUM731
Danzaburou
9,585
3,478
0
2,335
12,163
6,086
0
9,358
2,805
0
30,517
W
Zeus
11,703
1,573
0
2,884
9,024
4,339
1,279
1,160
7,730
64,987
0
L
Cthulhu
Numeron12
Cthulhu
4,350
35
325
1,527
7,875
5,010
0
4,400
3,475
14,491
0
W
Ah Puch
Zaklamp
Ah Puch
9,991
320
195
2,210
10,627
7,031
980
1,575
8,988
47,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,229
Gold Earned
34,682
172
Minions Killed
214
4
Camps Cleared
10
702,885
Distance Traveled
925,993
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,258
721
26
2
4
338,605
6
L
Neith
10,298
606
94
6
2
293,306
0
L
Danzaburou
9,832
578
61
4
2
289,351
5
W
Zeus
11,806
694
117
7
2
290,060
0
L
Cthulhu
9,099
535
17
1
0
120,228
1
W
Ah Puch
10,618
625
71
4
4
297,328
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role