Player Matchup

Janus
Janus
 
Janus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
Josmut
He Bo
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
169W - 154L
1,395 Elo+
Party 1
Artio
Artio
NaylaNicole
Artio
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,440 Elo+
Solo
Chaac
Chaac
Theresnoproblem
Chaac
Level 105
God Stats
5W - 2L
1,500 SR
Queue Stats
61W - 54L
1,120 Elo+
Party 1
Team Averages
Level 100
1,500 SR
1,391 Elo+

VS

Team Averages
Level 61
1,564 SR
1,493 Elo+
Tyr
Tyr
 
Tyr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
FakeKatniss
Anubis
Level 160
God Stats
2W - 1L
1,822 SR
Queue Stats
101W - 110L
1,465 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FuzzyBeaverNut
Ah Muzen Cab
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
dwaltz18
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artio
Artio
rees_99
Artio
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
5 / 1 / 15
9,644
877
13,287
8,916
4,580
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
 
Fenrir
16
8 / 1 / 14
9,592
872
15,594
22,567
12,495
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
Josmut
He Bo
13
2 / 2 / 16
8,000
727
12,628
8,503
4,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 1 / 18
8,815
801
6,945
12,773
10,067
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
6 / 1 / 15
9,433
858
15,205
16,382
13,048
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
1 / 3 / 3
7,951
723
6,018
15,843
17,470
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
15
1 / 3 / 1
7,786
708
11,376
12,275
8,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
FuzzyBeaverNut
Ah Muzen Cab
13
0 / 4 / 3
7,017
638
12,042
8,548
4,703
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
dwaltz18
Fenrir
14
4 / 8 / 0
8,641
786
3,930
13,407
14,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
rees_99
Artio
12
0 / 7 / 2
7,194
654
7,231
19,517
20,594
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
15
25
Kills
6
6
Deaths
25
78
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
15
12.5
W
Fenrir
 
Fenrir
8
1
14
15
L
Tyr
 
Tyr
1
3
3
0.83
L
Anubis
1
3
1
0.5
L
Ah Muzen Cab
FuzzyBeaverNut
Ah Muzen Cab
0
4
3
0.38
W
He Bo
Josmut
He Bo
2
2
16
5
W
4
1
18
13
W
6
1
15
13.5
L
Fenrir
dwaltz18
Fenrir
4
8
0
0.5
L
Artio
rees_99
Artio
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,659
Damage
40,597
69,141
Taken
69,590
44,263
Mitigated
65,560
36,661
Healing
11,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,287
1,014
1,005
1,922
8,916
4,580
457
2,232
6,644
33,762
0
W
Fenrir
 
Fenrir
15,594
5,097
3,280
8,719
22,567
12,495
140
7,571
14,814
0
23,457
L
Tyr
 
Tyr
6,018
753
404
2,099
15,843
17,470
0
8,099
7,438
0
11,809
L
Anubis
11,376
1,580
419
3,771
12,275
8,394
0
4,937
7,192
31,788
0
L
Ah Muzen Cab
FuzzyBeaverNut
Ah Muzen Cab
12,042
1,591
0
489
8,548
4,703
0
3,582
4,827
0
19,860
W
He Bo
Josmut
He Bo
12,628
738
1,395
1,415
8,503
4,073
165
1,559
6,944
15,373
0
W
6,945
1,348
4,493
4,294
12,773
10,067
628
3,129
9,581
12,505
0
W
15,205
2,179
3,336
6,802
16,382
13,048
425
4,116
12,200
0
26,719
L
Fenrir
dwaltz18
Fenrir
3,930
872
242
472
13,407
14,399
0
7,096
6,005
0
7,340
L
Artio
rees_99
Artio
7,231
1,058
957
2,278
19,517
20,594
0
9,146
10,121
12,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,484
Gold Earned
38,589
127
Minions Killed
94
0
Camps Cleared
0
1,126,422
Distance Traveled
919,694
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,644
877
52
5
0
206,093
0
W
Fenrir
9,592
872
35
3
0
218,389
0
L
Tyr
7,951
723
7
1
0
203,113
0
L
Anubis
7,786
708
57
5
0
171,003
4
L
Ah Muzen Cab
7,017
638
15
1
0
159,297
0
W
He Bo
8,000
727
5
0
0
226,573
0
W
Artio
8,815
801
10
1
0
232,332
0
W
Chaac
9,433
858
25
2
0
243,035
0
L
Fenrir
8,641
786
5
0
0
178,195
0
L
Artio
7,194
654
10
1
0
208,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role