Player Matchup

Chiron
Chiron
Tsaucony
Chiron
Level 46
God Stats
3W - 1L
1,571 SR
Queue Stats
28W - 20L
1,663 Elo+
Party 1
Poseidon
Poseidon
UrelyOn3rdpartys
Poseidon
Level 54
God Stats
3W - 1L
1,635 SR
Queue Stats
89W - 61L
1,638 Elo+
Party 1
Cthulhu
Cthulhu
X3D_Sensei
Cthulhu
Level 145
God Stats
4W - 5L
1,496 SR
Queue Stats
130W - 104L
1,595 Elo+
Party 1
Team Averages
Level 82
1,567 SR
1,632 Elo+

VS

Team Averages
Level 72
1,559 SR
1,443 Elo+
Lancelot
Lancelot
RogueThyme94386
Lancelot
Level 75
God Stats
4W - 7L
1,328 SR
Queue Stats
145W - 184L
1,437 Elo+
Solo
King Arthur
King Arthur
ZoNiceWitIt
King Arthur
Level 100
God Stats
1W - 3L
1,514 SR
Queue Stats
8W - 12L
1,450 Elo+
Solo
Thoth
Thoth
larrytsoni
Thoth
Level 42
God Stats
5W - 9L
1,836 SR
Queue Stats
72W - 100L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Tsaucony
Chiron
15
5 / 0 / 6
10,216
730
13,549
7,449
3,344
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 3 / 7
9,710
694
9,535
10,230
3,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
X3D_Sensei
Cthulhu
14
3 / 0 / 7
9,471
677
9,767
8,970
8,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
11
2 / 4 / 1
8,321
594
5,715
14,303
6,010
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
ZoNiceWitIt
King Arthur
12
1 / 6 / 1
8,434
602
10,483
20,944
17,800
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
13
0 / 1 / 1
8,154
582
4,654
4,133
1,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
3
3
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
2
4
1
0.63
W
Chiron
Tsaucony
Chiron
5
0
6
8
W
3
3
7
2.17
W
Cthulhu
X3D_Sensei
Cthulhu
3
0
7
6.5
L
King Arthur
ZoNiceWitIt
King Arthur
1
6
1
0.25
L
Thoth
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,851
Damage
20,852
26,649
Taken
39,380
15,949
Mitigated
25,354
11,745
Healing
3,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
5,715
1,037
0
1,246
14,303
6,010
0
6,575
7,201
0
18,037
W
Chiron
Tsaucony
Chiron
13,549
5,325
1,802
3,058
7,449
3,344
1,615
1,051
6,398
0
42,209
W
9,535
1,174
0
2,301
10,230
3,931
639
1,591
8,639
31,568
0
W
Cthulhu
X3D_Sensei
Cthulhu
9,767
730
433
4,151
8,970
8,674
624
2,459
6,511
25,258
0
L
King Arthur
ZoNiceWitIt
King Arthur
10,483
1,063
0
1,818
20,944
17,800
0
9,266
10,750
0
36,184
L
Thoth
4,654
284
0
704
4,133
1,544
0
2,143
1,788
29,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,397
Gold Earned
24,909
145
Minions Killed
127
7
Camps Cleared
4
797,327
Distance Traveled
714,210
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,321
594
27
2
0
267,929
0
W
Chiron
10,216
730
56
4
4
262,183
1
W
Poseidon
9,710
694
54
4
3
258,743
1
W
Cthulhu
9,471
677
35
3
0
276,401
3
L
King Arthur
8,434
602
51
4
2
225,349
3
L
Thoth
8,154
582
49
4
2
220,932
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role