Player Matchup

Olorun
Olorun
 
Olorun
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ThugginRed
Arachne
Level 112
God Stats
22W - 8L
1,833 SR
Queue Stats
72W - 77L
1,385 Elo+
Party 1
Gilgamesh
Gilgamesh
Tubaninja222
Gilgamesh
Level 105
God Stats
21W - 25L
1,453 SR
Queue Stats
253W - 300L
1,404 Elo+
Solo
Sol
Sol
YourBoiDalton
Sol
Level 129
God Stats
3W - 3L
1,365 SR
Queue Stats
100W - 114L
1,484 Elo+
Solo
Team Averages
Level 123
1,530 SR
1,454 Elo+

VS

Team Averages
Level 89
1,481 SR
1,463 Elo+
Loki
Loki
Hellgrid16
Loki
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,469 Elo+
Party 2
Izanami
Izanami
SloppyChango
Izanami
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 109L
1,428 Elo+
Party 2
Sol
Sol
Wess4766
Sol
Level 105
God Stats
101W - 109L
1,499 SR
Queue Stats
333W - 373L
1,465 Elo+
Solo
Cthulhu
Cthulhu
josezuluaga
Cthulhu
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 54L
1,486 Elo+
Solo
Gilgamesh
Gilgamesh
verylongstroke
Gilgamesh
Level 61
God Stats
4W - 9L
1,406 SR
Queue Stats
76W - 101L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
5 / 2 / 4
8,728
582
6,366
9,279
4,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
 
Nu Wa
13
0 / 0 / 4
8,245
550
8,858
6,618
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
ThugginRed
Arachne
13
9 / 2 / 4
8,676
578
11,083
14,741
6,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Tubaninja222
Gilgamesh
12
1 / 3 / 4
7,937
529
4,309
14,119
10,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 0 / 4
8,829
589
6,942
9,381
3,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
6,401
427
5,526
12,799
4,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
SloppyChango
Izanami
7
1 / 3 / 2
5,692
379
4,456
7,460
2,595
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 5 / 1
7,529
502
10,542
14,140
5,514
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
josezuluaga
Cthulhu
11
2 / 2 / 2
6,853
457
7,287
10,593
7,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
verylongstroke
Gilgamesh
12
0 / 2 / 0
6,812
454
3,487
9,267
5,790
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
17
Kills
7
7
Deaths
18
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
5
2
4
3.5
W
Nu Wa
 
Nu Wa
0
0
4
2
L
0
6
2
0.17
L
Izanami
SloppyChango
Izanami
1
3
2
0.67
W
Arachne
ThugginRed
Arachne
9
2
4
5.5
W
Gilgamesh
Tubaninja222
Gilgamesh
1
3
4
1
L
4
5
1
0.9
W
2
0
4
4
L
Cthulhu
josezuluaga
Cthulhu
2
2
2
1.5
L
Gilgamesh
verylongstroke
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,558
Damage
31,298
54,138
Taken
54,259
27,113
Mitigated
25,549
19,103
Healing
16,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,366
3,169
270
3,514
9,279
4,154
2,755
5,520
3,759
58,363
0
W
Nu Wa
 
Nu Wa
8,858
3,814
0
1,160
6,618
2,514
300
1,492
5,126
59,616
0
L
5,526
1,094
0
4,269
12,799
4,581
0
2,408
10,391
0
40,986
L
Izanami
SloppyChango
Izanami
4,456
2,845
0
2,131
7,460
2,595
578
2,691
4,769
0
28,196
W
Arachne
ThugginRed
Arachne
11,083
6,360
0
3,327
14,741
6,178
745
3,709
11,032
0
44,655
W
Gilgamesh
Tubaninja222
Gilgamesh
4,309
719
1,999
2,740
14,119
10,928
319
4,676
9,443
0
33,593
L
10,542
4,234
470
5,230
14,140
5,514
637
7,098
7,042
59,887
0
W
6,942
3,914
0
6,093
9,381
3,339
2,032
2,432
6,949
64,424
0
L
Cthulhu
josezuluaga
Cthulhu
7,287
782
296
2,781
10,593
7,069
24
6,140
4,453
36,502
0
L
Gilgamesh
verylongstroke
Gilgamesh
3,487
336
0
1,126
9,267
5,790
0
3,829
5,438
0
42,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,415
Gold Earned
33,287
419
Minions Killed
368
0
Camps Cleared
0
1,315,025
Distance Traveled
1,230,383
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,728
582
94
6
0
285,711
0
W
Nu Wa
8,245
550
104
7
0
209,413
2
L
Loki
6,401
427
75
5
0
281,417
0
L
Izanami
5,692
379
54
4
0
181,062
0
W
Arachne
8,676
578
72
5
0
303,615
0
W
Gilgamesh
7,937
529
55
4
0
268,459
5
L
Sol
7,529
502
91
6
0
244,922
1
W
Sol
8,829
589
94
6
0
247,827
1
L
Cthulhu
6,853
457
48
3
0
271,485
0
L
Gilgamesh
6,812
454
100
7
0
251,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role