Player Matchup

Fenrir
Fenrir
Nalthaeus
Fenrir
Level 126
God Stats
3W - 2L
1,714 SR
Queue Stats
143W - 142L
1,489 Elo+
Party 1
Sol
Sol
Záyle
Sol
Level 66
God Stats
13W - 13L
1,404 SR
Queue Stats
220W - 236L
1,502 Elo+
Party 1
Khepri
Khepri
midas123
Khepri
Level 104
God Stats
5W - 2L
1,522 SR
Queue Stats
73W - 51L
1,514 Elo+
Solo
Team Averages
Level 99
1,547 SR
1,501 Elo+

VS

Team Averages
Level 123
1,447 SR
1,464 Elo+
Poseidon
Poseidon
Chrais
Poseidon
Level 125
God Stats
3W - 3L
1,342 SR
Queue Stats
25W - 29L
1,470 Elo+
Solo
Susano
Susano
NoobGoesToHeaven
Susano
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Rumo5050
Cliodhna
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nalthaeus
Fenrir
16
8 / 1 / 7
11,201
700
12,575
14,689
15,997
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
Záyle
Sol
18
6 / 0 / 8
11,436
715
16,968
7,486
4,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
midas123
Khepri
15
1 / 0 / 14
11,233
702
7,375
15,597
20,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Chrais
Poseidon
14
0 / 7 / 1
9,827
614
16,848
13,191
6,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 0
9,156
572
8,424
13,582
6,897
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cliodhna
Rumo5050
Cliodhna
12
0 / 5 / 1
9,411
588
4,633
14,881
14,815
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
15
Kills
1
1
Deaths
15
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Chrais
Poseidon
0
7
1
0.07
W
Fenrir
Nalthaeus
Fenrir
8
1
7
11.5
L
1
3
0
0.33
L
Cliodhna
Rumo5050
Cliodhna
0
5
1
0.1
W
Sol
Záyle
Sol
6
0
8
10
W
Khepri
midas123
Khepri
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,918
Damage
29,905
37,772
Taken
41,654
41,508
Mitigated
28,589
11,215
Healing
3,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Chrais
Poseidon
16,848
3,306
0
184
13,191
6,877
0
7,418
5,773
52,024
2,238
W
Fenrir
Nalthaeus
Fenrir
12,575
1,747
0
2,743
14,689
15,997
412
5,825
8,864
0
29,082
L
8,424
1,322
0
500
13,582
6,897
0
8,337
5,245
0
29,188
L
Cliodhna
Rumo5050
Cliodhna
4,633
693
0
2,762
14,881
14,815
0
7,505
7,376
0
13,020
W
Sol
Záyle
Sol
16,968
6,841
0
5,316
7,486
4,968
1,434
3,903
3,583
67,822
5,935
W
Khepri
midas123
Khepri
7,375
1,132
0
3,156
15,597
20,543
266
6,189
9,408
22,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,870
Gold Earned
28,394
177
Minions Killed
150
10
Camps Cleared
5
893,226
Distance Traveled
818,269
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,827
614
95
6
2
275,036
2
W
Fenrir
11,201
700
39
2
4
308,103
2
L
Susano
9,156
572
39
2
3
284,572
3
L
Cliodhna
9,411
588
16
1
0
258,661
5
W
Sol
11,436
715
121
8
6
284,497
5
W
Khepri
11,233
702
17
1
0
300,626
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role