Player Matchup

Sobek
Sobek
 
Sobek
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
CannabisOil
Anhur
Level 68
God Stats
3W - 1L
1,812 SR
Queue Stats
35W - 18L
1,660 Elo+
Party 1
Hercules
Hercules
DemonWarfare
Hercules
Level 139
God Stats
7W - 0L
1,653 SR
Queue Stats
233W - 109L
1,772 Elo+
Party 1
Scylla
Scylla
ElPuertoRican
Scylla
Level 127
God Stats
1W - 1L
1,322 SR
Queue Stats
236W - 105L
1,801 Elo+
Party 1
Neith
Neith
nuthinbutloki
Neith
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,951 Elo+
Party 1
Team Averages
Level 81
1,558 SR
1,737 Elo+

VS

Team Averages
Level 122
1,490 SR
1,497 Elo+
Olorun
Olorun
 
Olorun
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
DeeVo BR
Geb
Level 160
God Stats
13W - 14L
1,412 SR
Queue Stats
109W - 116L
1,426 Elo+
Solo
Vamana
Vamana
Mal0Blanc0
Vamana
Level 34
God Stats
4W - 4L
1,500 SR
Queue Stats
85W - 92L
1,610 Elo+
Party 2
Gilgamesh
Gilgamesh
SASAU05
Gilgamesh
Level 105
God Stats
1W - 2L
1,501 SR
Queue Stats
47W - 40L
1,589 Elo+
Solo
Scylla
Scylla
Toki947422
Scylla
Level 157
God Stats
3W - 5L
1,535 SR
Queue Stats
199W - 201L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 0 / 4
5,420
542
4,421
6,823
5,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
4 / 1 / 1
5,894
589
4,484
6,412
2,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
DemonWarfare
Hercules
12
5 / 0 / 1
7,143
714
6,530
6,882
3,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
2 / 1 / 1
5,840
584
4,022
4,072
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
2 / 1 / 2
5,470
547
5,407
4,172
1,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
8
0 / 1 / 2
4,717
472
3,663
7,382
2,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 2 / 1
4,776
478
3,110
7,531
4,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Vamana
Mal0Blanc0
Vamana
8
0 / 2 / 0
4,649
465
1,547
7,477
2,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
SASAU05
Gilgamesh
6
0 / 5 / 0
4,087
409
2,506
7,930
5,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Toki947422
Scylla
9
1 / 3 / 1
4,903
490
2,629
5,459
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
13
Kills
2
3
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
4
2
L
Olorun
 
Olorun
0
1
2
1
W
4
1
1
4.5
L
1
2
1
0.75
W
Hercules
DemonWarfare
Hercules
5
0
1
5.5
W
2
1
1
2.5
L
Vamana
Mal0Blanc0
Vamana
0
2
0
0
L
Gilgamesh
SASAU05
Gilgamesh
0
5
0
0
L
Scylla
Toki947422
Scylla
1
3
1
0.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,864
Damage
13,455
28,361
Taken
35,779
14,392
Mitigated
16,913
12,557
Healing
9,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,421
1,243
0
3,725
6,823
5,177
0
3,651
3,172
12,141
0
L
Olorun
 
Olorun
3,663
1,868
417
3,476
7,382
2,721
0
2,811
4,571
30,649
0
W
4,484
2,051
0
2,526
6,412
2,535
0
441
5,971
0
37,818
L
3,110
114
0
1,905
7,531
4,307
0
2,706
4,825
12,897
0
W
Hercules
DemonWarfare
Hercules
6,530
3,218
0
4,354
6,882
3,319
0
0
6,882
0
49,045
W
4,022
335
0
593
4,072
1,679
0
2,166
1,906
43,406
0
L
Vamana
Mal0Blanc0
Vamana
1,547
733
0
1,523
7,477
2,872
0
649
6,828
0
29,727
L
Gilgamesh
SASAU05
Gilgamesh
2,506
1,040
0
561
7,930
5,354
0
0
7,930
0
16,516
L
Scylla
Toki947422
Scylla
2,629
189
0
1,648
5,459
1,659
0
2,277
3,182
21,739
0
W
5,407
2,258
0
1,359
4,172
1,682
228
3,144
1,028
0
37,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,767
Gold Earned
23,132
321
Minions Killed
187
0
Camps Cleared
0
958,491
Distance Traveled
862,579
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,420
542
12
1
0
204,005
2
L
Olorun
4,717
472
58
6
0
169,159
0
W
Anhur
5,894
589
64
6
0
182,927
4
L
Geb
4,776
478
12
1
0
183,819
2
W
Hercules
7,143
714
98
10
0
212,038
0
W
Scylla
5,840
584
73
7
0
176,668
2
L
Vamana
4,649
465
53
5
0
206,594
2
L
Gilgamesh
4,087
409
26
3
0
153,555
1
L
Scylla
4,903
490
38
4
0
149,452
4
W
Neith
5,470
547
74
7
0
182,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role