Player Matchup

Rama
Rama
CentepideTG
Rama
Level 132
God Stats
0W - 1L
1,601 SR
Queue Stats
16W - 15L
1,527 Elo+
Solo
Xing Tian
Xing Tian
Gotagoat
Xing Tian
Level 149
God Stats
0W - 2L
1,356 SR
Queue Stats
33W - 33L
1,550 Elo+
Solo
Odin
Odin
LucidDaemon
Odin
Level 145
God Stats
1W - 4L
1,547 SR
Queue Stats
185W - 193L
1,524 Elo+
Solo
Sol
Sol
erickson_m
Sol
Level 101
God Stats
2W - 3L
1,350 SR
Queue Stats
10W - 25L
1,187 Elo+
Solo
Kali
Kali
robear4849
Kali
Level 29
God Stats
3W - 2L
1,594 SR
Queue Stats
24W - 18L
1,575 Elo+
Solo
Team Averages
Level 111
1,490 SR
1,473 Elo+

VS

Team Averages
Level 104
1,643 SR
1,528 Elo+
Cliodhna
Cliodhna
Jonathanperezttu
Cliodhna
Level 105
God Stats
3W - 0L
1,746 SR
Queue Stats
275W - 270L
1,585 Elo+
Solo
Janus
Janus
PrimellD3M0N
Janus
Level 149
God Stats
20W - 9L
1,657 SR
Queue Stats
199W - 197L
1,584 Elo+
Solo
Tyr
Tyr
Smahdee
Tyr
Level 89
God Stats
18W - 15L
1,663 SR
Queue Stats
24W - 30L
1,453 Elo+
Solo
Chang'e
Chang'e
emeraldaisles
Chang'e
Level 84
God Stats
2W - 0L
1,678 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
itzgennex
Danzaburou
Level 94
God Stats
2W - 3L
1,473 SR
Queue Stats
290W - 279L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
3,827
765
193
2,153
883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
Gotagoat
Xing Tian
9
0 / 0 / 0
4,477
895
1,561
3,927
3,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

7
0 / 2 / 0
3,790
758
2,717
4,934
3,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 3 / 0
4,063
813
2,175
4,064
1,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 3 / 0
4,169
834
2,724
5,097
2,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
4,278
856
3,396
2,932
1,189
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
3 / 0 / 5
4,968
994
4,163
3,177
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
9
4 / 0 / 1
4,890
978
3,266
3,581
2,039
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
9
1 / 0 / 5
4,315
863
2,680
1,709
602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
itzgennex
Danzaburou
8
0 / 0 / 5
4,186
837
2,575
3,247
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
9
9
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Xing Tian
Gotagoat
Xing Tian
0
0
0
0
W
1
1
1
1.5
L
0
2
0
0
W
3
0
5
5.5
W
Tyr
4
0
1
4.5
W
Chang'e
1
0
5
3.5
L
0
3
0
0
W
Danzaburou
itzgennex
Danzaburou
0
0
5
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,370
Damage
16,080
20,175
Taken
14,646
11,595
Mitigated
6,066
3,455
Healing
4,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
193
193
0
66
2,153
883
0
1,026
1,127
0
2,475
L
Xing Tian
Gotagoat
Xing Tian
1,561
76
0
1,368
3,927
3,294
0
1,123
2,804
9,481
0
W
3,396
324
0
855
2,932
1,189
0
703
2,229
0
11,690
L
2,717
877
0
631
4,934
3,333
105
1,924
3,010
0
3,873
W
4,163
510
63
743
3,177
1,033
0
529
2,648
17,940
0
W
Tyr
3,266
835
0
953
3,581
2,039
0
1,911
1,670
0
6,472
W
Chang'e
2,680
220
397
546
1,709
602
0
290
1,419
4,942
0
L
2,175
856
0
692
4,064
1,397
0
958
3,106
9,498
0
W
Danzaburou
itzgennex
Danzaburou
2,575
728
0
893
3,247
1,203
0
303
2,944
0
8,460
L
2,724
562
0
698
5,097
2,688
0
1,812
3,285
0
9,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,326
Gold Earned
22,637
58
Minions Killed
82
0
Camps Cleared
0
468,273
Distance Traveled
529,260
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
3,827
765
5
1
0
52,657
0
L
Xing Tian
4,477
895
10
2
0
109,658
0
W
Cliodhna
4,278
856
17
3
0
116,113
0
L
Odin
3,790
758
2
0
0
93,977
0
W
Janus
4,968
994
35
7
0
106,443
0
W
Tyr
4,890
978
10
2
0
120,762
2
W
Chang'e
4,315
863
10
2
0
93,610
0
L
Sol
4,063
813
21
4
0
99,370
1
W
Danzaburou
4,186
837
10
2
0
92,332
2
L
Kali
4,169
834
20
4
0
112,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role