Player Matchup

Bakasura
Bakasura
Platinum III
Gearzay
Bakasura
Platinum III
Level 154
God Stats
0W - 1L
1,352 SR
Queue Stats
94W - 75L
2,038 MMR
Party 2
Cthulhu
Cthulhu
Diamond I
JCxVanJan
Cthulhu
Diamond I
Level 122
God Stats
3W - 1L
1,769 SR
Queue Stats
81W - 37L
2,279 MMR
Party 2
Hera
Hera
Platinum II
Phaetje
Hera
Platinum II
Level 153
God Stats
3W - 2L
1,635 SR
Queue Stats
100W - 85L
2,078 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,585 SR
2,132 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,718 SR
1,954 MMR
Discordia
Discordia
Diamond IV
Deepsie
Discordia
Diamond IV
Level 160
God Stats
8W - 4L
1,758 SR
Queue Stats
70W - 53L
1,919 MMR
Party 1
Ymir
Ymir
Platinum I
VinceeS
Ymir
Platinum I
Level 137
God Stats
8W - 3L
1,767 SR
Queue Stats
111W - 45L
1,823 MMR
Party 1
Shiva
Shiva
Platinum II
l Xelph l
Shiva
Platinum II
Level 69
God Stats
3W - 2L
1,628 SR
Queue Stats
31W - 12L
2,120 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Gearzay
Bakasura
11
1 / 8 / 0
7,682
591
9,712
17,288
10,587
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
JCxVanJan
Cthulhu
13
0 / 2 / 3
8,909
685
10,755
20,964
23,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hera
Phaetje
Hera
11
1 / 6 / 1
7,818
601
5,334
9,812
4,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
PersephoneAresAtlasArtioAh Muzen Cab

VS

Bans
Baron SamediBacchusAchillesGilgameshChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Deepsie
Discordia
15
3 / 2 / 10
9,849
758
9,722
7,155
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
VinceeS
Ymir
13
2 / 0 / 11
10,280
791
7,640
16,599
19,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shiva
l Xelph l
Shiva
15
11 / 1 / 5
10,856
835
23,085
19,322
19,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
2
Kills
16
16
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Discordia
Deepsie
Discordia
3
2
10
4
L
Bakasura
Gearzay
Bakasura
1
8
0
0.13
L
Cthulhu
JCxVanJan
Cthulhu
0
2
3
0.75
L
Hera
Phaetje
Hera
1
6
1
0.25
W
Ymir
VinceeS
Ymir
2
0
11
7.5
W
Shiva
l Xelph l
Shiva
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,801
Damage
40,447
48,064
Taken
43,076
38,471
Mitigated
41,796
6,989
Healing
15,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Deepsie
Discordia
9,722
730
0
699
7,155
3,499
762
2,605
4,363
46,911
0
L
Bakasura
Gearzay
Bakasura
9,712
5,062
0
2,146
17,288
10,587
212
6,033
10,855
0
16,457
L
Cthulhu
JCxVanJan
Cthulhu
10,755
963
546
3,937
20,964
23,644
0
8,416
12,098
35,747
0
L
Hera
Phaetje
Hera
5,334
1,559
0
360
9,812
4,240
0
3,174
6,555
27,310
0
W
Ymir
VinceeS
Ymir
7,640
1,313
0
4,365
16,599
19,133
310
6,609
8,970
19,654
0
W
Shiva
l Xelph l
Shiva
23,085
6,143
513
9,811
19,322
19,164
1,562
7,246
11,495
0
56,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,409
Gold Earned
30,985
140
Minions Killed
148
3
Camps Cleared
8
713,442
Distance Traveled
735,149
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,849
758
80
6
1
240,165
3
L
Bakasura
7,682
591
45
3
1
240,098
1
L
Cthulhu
8,909
685
46
4
1
264,886
4
L
Hera
7,818
601
49
4
1
208,458
4
W
Ymir
10,280
791
21
2
3
232,858
3
W
Shiva
10,856
835
47
4
4
262,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role