Player Matchup

Tyr
Tyr
Silver II
FFWolle
Tyr
Silver II
Level 125
God Stats
23W - 24L
1,531 SR
Queue Stats
38W - 55L
1,488 MMR
Party 1
Medusa
Medusa
Bronze III
Zeidoran
Medusa
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Tiamat
Tiamat
Bronze V
easylenny
Tiamat
Bronze V
Level 129
God Stats
0W - 1L
1,732 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 124
1,588 SR
1,496 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,570 SR
1,507 MMR
Discordia
Discordia
Silver I
 
Discordia
Silver I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bastet
Bastet
Gold IV
VincereAutMore
Bastet
Gold IV
Level 160
God Stats
17W - 14L
1,619 SR
Queue Stats
84W - 110L
1,337 MMR
Solo
Horus
Horus
Gold I
ТвояСелёдка
Horus
Gold I
Level 160
God Stats
4W - 1L
1,592 SR
Queue Stats
69W - 87L
1,683 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
16
2 / 2 / 0
11,699
688
11,763
22,324
26,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Zeidoran
Medusa
14
0 / 7 / 2
9,843
579
7,468
20,156
6,899
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tiamat
easylenny
Tiamat
14
0 / 7 / 2
9,785
576
12,263
17,180
9,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThothAtlasKhepriAh Muzen CabYemoja

VS

Bans
ZeusRaAresHelSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
19
7 / 0 / 8
12,814
754
22,438
12,153
6,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 1 / 9
11,999
706
17,790
15,009
7,601
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
3 / 1 / 13
12,500
735
15,244
23,074
31,540
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
2
Kills
16
16
Deaths
2
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
7
0
8
11
L
Tyr
2
2
0
1
W
6
1
9
10.5
L
Medusa
Zeidoran
Medusa
0
7
2
0.14
L
Tiamat
easylenny
Tiamat
0
7
2
0.14
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,494
Damage
55,472
59,660
Taken
50,236
42,926
Mitigated
45,599
8,691
Healing
21,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
22,438
2,167
0
2,632
12,153
6,458
1,137
3,029
8,902
83,452
0
L
Tyr
11,763
1,969
0
5,385
22,324
26,526
0
9,697
12,021
255
22,437
W
17,790
4,694
0
4,403
15,009
7,601
655
3,639
11,088
0
40,807
L
Medusa
Zeidoran
Medusa
7,468
3,209
0
1,534
20,156
6,899
0
7,090
12,668
0
48,814
L
Tiamat
easylenny
Tiamat
12,263
528
0
1,772
17,180
9,501
0
4,520
12,265
34,660
0
W
15,244
4,621
4,969
9,604
23,074
31,540
1,400
4,778
17,688
0
35,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,327
Gold Earned
37,313
196
Minions Killed
218
5
Camps Cleared
9
908,158
Distance Traveled
1,000,090
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,814
754
143
8
2
325,811
8
L
Tyr
11,699
688
25
1
0
330,289
3
W
Bastet
11,999
706
36
2
3
316,970
1
L
Medusa
9,843
579
93
5
3
283,999
6
L
Tiamat
9,785
576
78
5
2
293,870
3
W
Horus
12,500
735
39
2
4
357,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role