Player Matchup

Medusa
Medusa
 
Medusa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Drey_TGS_Day
Janus
Level 135
God Stats
4W - 4L
1,516 SR
Queue Stats
775W - 820L
1,574 Elo+
Solo
Cthulhu
Cthulhu
Ewik3745
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 64L
1,586 Elo+
Party 1
Team Averages
Level 115
1,505 SR
1,553 Elo+

VS

Team Averages
Level 146
1,583 SR
1,624 Elo+
Nox
Nox
Absent_Noise
Nox
Level 137
God Stats
11W - 8L
1,738 SR
Queue Stats
107W - 92L
1,557 Elo+
Party 2
Ao Kuang
Ao Kuang
Cryptik_Shaft
Ao Kuang
Level 143
God Stats
7W - 5L
1,517 SR
Queue Stats
515W - 419L
1,665 Elo+
Party 2
Arachne
Arachne
FluffyAdorbPanda
Arachne
Level 159
God Stats
9W - 6L
1,495 SR
Queue Stats
613W - 475L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 2 / 1
7,053
641
6,084
5,766
2,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 2 / 2
7,011
637
7,287
7,675
2,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Ewik3745
Cthulhu
10
1 / 3 / 1
6,853
623
4,686
8,691
6,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 7
7,390
672
3,850
4,419
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Cryptik_Shaft
Ao Kuang
13
5 / 2 / 2
8,022
729
7,951
10,239
10,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 0 / 4
7,632
694
6,541
12,633
10,833
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
7
7
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
1
0.75
W
0
0
7
3.5
W
Ao Kuang
Cryptik_Shaft
Ao Kuang
5
2
2
3
L
0
2
2
0.5
L
Cthulhu
Ewik3745
Cthulhu
1
3
1
0.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,057
Damage
18,342
22,132
Taken
27,291
11,123
Mitigated
23,212
1,144
Healing
8,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,084
2,309
0
24
5,766
2,166
0
2,470
3,194
0
23,963
W
3,850
330
0
1,102
4,419
2,033
0
2,835
1,584
30,473
0
W
Ao Kuang
Cryptik_Shaft
Ao Kuang
7,951
1,761
0
3,114
10,239
10,346
0
4,868
5,371
17,296
3,883
L
7,287
348
0
370
7,675
2,849
0
4,207
3,302
32,071
0
L
Cthulhu
Ewik3745
Cthulhu
4,686
254
0
750
8,691
6,108
0
4,309
4,150
14,493
0
W
6,541
3,670
150
4,417
12,633
10,833
0
4,780
7,853
0
16,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,917
Gold Earned
23,044
148
Minions Killed
116
5
Camps Cleared
5
583,823
Distance Traveled
675,532
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,053
641
57
5
2
186,010
2
W
Nox
7,390
672
74
7
1
216,952
1
W
Ao Kuang
8,022
729
30
3
3
224,843
2
L
Janus
7,011
637
63
6
3
212,195
1
L
Cthulhu
6,853
623
28
3
0
185,618
4
W
Arachne
7,632
694
12
1
1
233,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role