Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Freddy5184
Gilgamesh
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 85L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
Frocksh
Sun Wukong
Level 26
God Stats
1W - 1L
1,780 SR
Queue Stats
15W - 18L
1,474 Elo+
Solo
Ne Zha
Ne Zha
Jertzyyh
Ne Zha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,838 Elo+
Solo
Team Averages
Level 76
1,556 SR
1,559 Elo+

VS

Team Averages
Level 100
1,499 SR
1,522 Elo+
Thanatos
Thanatos
 
Thanatos
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
EightRelic99514
Hera
Level 22
God Stats
16W - 6L
1,306 SR
Queue Stats
466W - 534L
1,309 Elo+
Solo
Kuzenbo
Kuzenbo
Lessiën
Kuzenbo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 55L
1,656 Elo+
Party 1
Apollo
Apollo
Telperinquaŗ
Apollo
Level 160
God Stats
1W - 0L
1,690 SR
Queue Stats
56W - 26L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
4 / 6 / 4
8,304
830
11,736
14,476
13,996
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Khepri
 
Khepri
12
0 / 5 / 6
6,725
673
5,032
14,163
13,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Freddy5184
Gilgamesh
12
0 / 5 / 4
7,118
712
6,463
13,707
11,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
Frocksh
Sun Wukong
15
4 / 8 / 3
9,067
907
11,434
18,679
11,941
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Jertzyyh
Ne Zha
13
0 / 7 / 5
7,072
707
7,652
13,300
5,903
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
11 / 3 / 15
9,805
981
12,791
13,782
7,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
 
Scylla
16
6 / 1 / 21
9,771
977
21,016
8,501
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 0 / 24
9,656
966
11,170
7,093
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Lessiën
Kuzenbo
15
1 / 2 / 21
9,237
924
6,662
12,365
20,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
10 / 2 / 11
9,824
982
16,637
9,958
5,612
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
123
8
Kills
31
31
Deaths
8
22
Assists
92
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
4
6
4
1
L
Khepri
 
Khepri
0
5
6
0.6
W
Thanatos
 
Thanatos
11
3
15
6.17
W
Scylla
 
Scylla
6
1
21
16.5
W
3
0
24
15
L
Gilgamesh
Freddy5184
Gilgamesh
0
5
4
0.4
L
Sun Wukong
Frocksh
Sun Wukong
4
8
3
0.69
L
Ne Zha
Jertzyyh
Ne Zha
0
7
5
0.36
W
Kuzenbo
Lessiën
Kuzenbo
1
2
21
5.75
W
10
2
11
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,317
Damage
68,276
74,325
Taken
51,699
57,149
Mitigated
41,669
16,216
Healing
22,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,736
763
916
793
14,476
13,996
0
4,992
9,484
0
24,860
L
Khepri
 
Khepri
5,032
465
1,056
1,680
14,163
13,469
0
7,159
7,004
9,062
0
W
Thanatos
 
Thanatos
12,791
3,522
864
8,210
13,782
7,961
1,516
1,465
12,317
0
16,768
W
Scylla
 
Scylla
21,016
3,424
2,035
2,012
8,501
3,706
1,594
456
8,045
37,101
0
W
11,170
3,270
874
1,280
7,093
3,792
694
1,157
5,936
23,115
0
L
Gilgamesh
Freddy5184
Gilgamesh
6,463
1,176
2,125
2,430
13,707
11,840
0
6,253
7,454
0
13,777
L
Sun Wukong
Frocksh
Sun Wukong
11,434
1,559
1,022
3,757
18,679
11,941
0
12,258
6,421
0
21,619
L
Ne Zha
Jertzyyh
Ne Zha
7,652
1,914
0
2,437
13,300
5,903
0
8,186
5,114
0
20,213
W
Kuzenbo
Lessiën
Kuzenbo
6,662
2,264
210
1,607
12,365
20,598
600
939
11,426
13,874
0
W
16,637
10,014
2,096
2,939
9,958
5,612
3,478
1,015
8,943
0
28,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,286
Gold Earned
48,293
80
Minions Killed
115
0
Camps Cleared
0
932,143
Distance Traveled
974,303
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,304
830
22
2
0
176,049
0
L
Khepri
6,725
673
7
1
0
187,226
0
W
Thanatos
9,805
981
10
1
0
204,409
0
W
Scylla
9,771
977
38
4
0
207,772
4
W
Hera
9,656
966
30
3
0
203,154
0
L
Gilgamesh
7,118
712
14
1
0
205,534
1
L
Sun Wukong
9,067
907
17
2
0
189,242
0
L
Ne Zha
7,072
707
20
2
0
174,092
4
W
Kuzenbo
9,237
924
8
1
0
180,731
0
W
Apollo
9,824
982
29
3
0
178,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role