Player Matchup

Lancelot
Lancelot
LaHerradura2000
Lancelot
Level 46
God Stats
2W - 1L
1,808 SR
Queue Stats
39W - 55L
1,288 Elo+
Solo
Cabrakan
Cabrakan
Skull_King028
Cabrakan
Level 60
God Stats
2W - 2L
1,822 SR
Queue Stats
46W - 53L
1,367 Elo+
Party 1
Izanami
Izanami
Skull_Queen009
Izanami
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 18L
1,337 Elo+
Party 1
Freya
Freya
maluigi90
Freya
Level 69
God Stats
31W - 24L
1,558 SR
Queue Stats
420W - 444L
1,331 Elo+
Solo
Sol
Sol
proliveiraXIV
Sol
Level 60
God Stats
1W - 1L
1,735 SR
Queue Stats
12W - 21L
1,305 Elo+
Solo
Team Averages
Level 52
1,685 SR
1,326 Elo+

VS

Team Averages
Level 107
1,535 SR
1,417 Elo+
Athena
Athena
 
Athena
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Dark_Strangerr
Hera
Level 107
God Stats
15W - 8L
1,547 SR
Queue Stats
306W - 292L
1,341 Elo+
Solo
Kukulkan
Kukulkan
oachkaztlschwoaf
Kukulkan
Level 69
God Stats
5W - 1L
1,584 SR
Queue Stats
237W - 222L
1,401 Elo+
Solo
Thor
Thor
yoyzf
Thor
Level 150
God Stats
19W - 17L
1,545 SR
Queue Stats
273W - 300L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
11
2 / 6 / 2
7,583
474
7,119
12,985
5,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Skull_King028
Cabrakan
8
0 / 7 / 1
6,396
400
6,586
16,832
14,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 7 / 0
6,696
419
2,919
13,772
4,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Freya
maluigi90
Freya
14
2 / 5 / 0
8,504
532
6,715
14,563
6,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 7 / 1
7,928
496
12,892
17,252
6,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
7 / 1 / 12
9,085
568
8,483
15,576
15,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
 
Medusa
15
6 / 1 / 11
9,050
566
13,515
10,446
4,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
4 / 2 / 11
8,534
533
14,096
11,365
5,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
5 / 1 / 2
9,400
588
11,122
7,065
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Thor
yoyzf
Thor
14
9 / 4 / 7
9,361
585
9,599
14,816
6,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
74
9
Kills
31
32
Deaths
9
4
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
7
1
12
13
W
Medusa
 
Medusa
6
1
11
11.5
W
4
2
11
4.75
L
Lancelot
2
6
2
0.5
L
Cabrakan
Skull_King028
Cabrakan
0
7
1
0.07
L
1
7
0
0.14
L
Freya
maluigi90
Freya
2
5
0
0.4
W
5
1
2
6
L
4
7
1
0.64
W
Thor
yoyzf
Thor
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,231
Damage
56,815
75,404
Taken
59,268
38,902
Mitigated
34,476
18,122
Healing
20,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
8,483
2,789
502
3,568
15,576
15,185
370
5,288
10,288
34,224
0
W
Medusa
 
Medusa
13,515
4,930
0
2,687
10,446
4,497
2,373
2,597
7,433
0
69,277
W
14,096
4,618
1,065
6,002
11,365
5,352
270
7,184
4,181
56,881
0
L
Lancelot
7,119
2,020
0
1,150
12,985
5,886
0
5,413
7,572
0
33,315
L
Cabrakan
Skull_King028
Cabrakan
6,586
1,325
195
1,531
16,832
14,614
0
8,289
7,868
24,058
0
L
2,919
2,409
77
2,704
13,772
4,953
0
2,525
11,247
0
33,818
L
Freya
maluigi90
Freya
6,715
2,484
0
5,520
14,563
6,575
0
9,048
5,515
48,904
0
W
11,122
1,605
0
1,587
7,065
3,133
432
5,153
1,564
62,017
0
L
12,892
4,531
0
6,945
17,252
6,874
1,152
8,426
8,826
60,084
0
W
Thor
yoyzf
Thor
9,599
3,150
0
5,249
14,816
6,309
0
5,595
8,787
0
62,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,107
Gold Earned
45,430
323
Minions Killed
420
0
Camps Cleared
0
1,346,062
Distance Traveled
1,511,992
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,085
568
38
2
0
307,421
3
W
Medusa
9,050
566
102
6
0
295,515
6
W
Hera
8,534
533
68
4
0
300,413
0
L
Lancelot
7,583
474
45
3
0
298,464
0
L
Cabrakan
6,396
400
29
2
0
277,594
2
L
Izanami
6,696
419
64
4
0
251,533
0
L
Freya
8,504
532
106
7
0
241,912
4
W
Kukulkan
9,400
588
128
8
0
301,937
0
L
Sol
7,928
496
79
5
0
276,559
3
W
Thor
9,361
585
84
5
0
306,706
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role