Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Bealey789
Ne Zha
Level 138
God Stats
20W - 20L
1,675 SR
Queue Stats
399W - 377L
1,529 Elo+
Solo
Sol
Sol
F69696969696969
Sol
Level 64
God Stats
9W - 11L
1,520 SR
Queue Stats
157W - 160L
1,531 Elo+
Solo
Fafnir
Fafnir
Stainlessoyster
Fafnir
Level 98
God Stats
4W - 1L
1,500 SR
Queue Stats
279W - 213L
1,448 Elo+
Solo
Ullr
Ullr
vowlsey24
Ullr
Level 117
God Stats
21W - 19L
1,523 SR
Queue Stats
875W - 865L
1,540 Elo+
Solo
Team Averages
Level 113
1,544 SR
1,510 Elo+

VS

Team Averages
Level 142
1,415 SR
1,548 Elo+
Freya
Freya
Captaingree100
Freya
Level 147
God Stats
31W - 26L
1,523 SR
Queue Stats
320W - 320L
1,498 Elo+
Solo
Anhur
Anhur
FlyingHamburger
Anhur
Level 159
God Stats
1W - 4L
1,170 SR
Queue Stats
129W - 111L
1,521 Elo+
Solo
Ullr
Ullr
SamElRey
Ullr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,724 Elo+
Solo
Ymir
Ymir
Vinnie2325
Ymir
Level 127
God Stats
3W - 8L
1,339 SR
Queue Stats
499W - 482L
1,510 Elo+
Solo
Amaterasu
Amaterasu
kukularage
Amaterasu
Level 156
God Stats
10W - 8L
1,541 SR
Queue Stats
167W - 172L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
1 / 3 / 2
8,634
576
12,412
8,970
3,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
Bealey789
Ne Zha
14
2 / 4 / 3
7,921
528
8,785
14,803
6,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 1 / 0
9,379
625
9,186
9,378
4,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 0 / 5
7,530
502
4,535
9,460
11,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
14
1 / 4 / 2
8,271
551
7,164
10,790
4,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 4
8,219
548
9,280
14,018
6,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 2 / 3
7,702
513
5,122
10,955
4,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
12
1 / 3 / 0
6,894
460
6,188
9,363
3,530
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 1
6,166
411
2,729
10,378
6,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
kukularage
Amaterasu
14
4 / 2 / 2
8,269
551
9,182
16,423
10,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
11
Kills
12
12
Deaths
11
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
3
2
0.67
W
Ne Zha
Bealey789
Ne Zha
2
4
3
0.88
L
4
1
4
6
W
7
1
0
7
L
2
2
3
1.75
L
Ullr
1
3
0
0.33
W
0
0
5
2.5
L
1
3
1
0.5
L
Amaterasu
kukularage
Amaterasu
4
2
2
2.5
W
Ullr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,082
Damage
32,501
53,401
Taken
61,137
30,348
Mitigated
31,377
19,796
Healing
19,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,412
4,094
0
2,903
8,970
3,923
1,080
1,240
7,730
76,520
0
W
Ne Zha
Bealey789
Ne Zha
8,785
3,901
0
6,994
14,803
6,044
0
2,629
12,174
0
62,411
L
9,280
3,042
0
5,729
14,018
6,326
0
2,731
11,287
59,823
0
W
9,186
3,396
0
7,007
9,378
4,192
1,573
1,495
7,883
69,081
11,360
L
5,122
1,672
0
2,501
10,955
4,258
0
2,222
8,733
0
57,321
L
Ullr
6,188
3,148
0
2,086
9,363
3,530
0
6,150
3,213
0
47,130
W
4,535
1,359
0
2,013
9,460
11,514
303
3,203
6,257
18,339
0
L
2,729
1,117
0
2,284
10,378
6,946
0
5,222
5,156
13,912
0
L
Amaterasu
kukularage
Amaterasu
9,182
3,073
0
6,542
16,423
10,317
0
8,836
7,587
0
75,480
W
Ullr
7,164
2,316
0
879
10,790
4,675
112
3,442
7,348
0
58,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,735
Gold Earned
37,250
468
Minions Killed
428
0
Camps Cleared
0
1,436,622
Distance Traveled
1,360,788
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,634
576
116
8
0
255,599
2
W
Ne Zha
7,921
528
104
7
0
317,028
1
L
Freya
8,219
548
78
5
0
280,924
1
W
Sol
9,379
625
134
9
0
284,341
1
L
Anhur
7,702
513
113
8
0
292,003
3
L
Ullr
6,894
460
85
6
0
285,853
6
W
Fafnir
7,530
502
24
2
0
306,800
8
L
Ymir
6,166
411
20
1
0
204,075
1
L
Amaterasu
8,269
551
132
9
0
297,933
0
W
Ullr
8,271
551
90
6
0
272,854
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role