Player Matchup

Lancelot
Lancelot
BritOrc
Lancelot
Level 66
God Stats
2W - 4L
1,631 SR
Queue Stats
372W - 345L
1,534 Elo+
Party 2
Horus
Horus
GekoGirl1
Horus
Level 26
God Stats
1W - 2L
1,747 SR
Queue Stats
50W - 30L
1,630 Elo+
Party 2
Baba Yaga
Baba Yaga
RBPoseidon
Baba Yaga
Level 154
God Stats
16W - 11L
1,704 SR
Queue Stats
338W - 209L
1,678 Elo+
Party 2
King Arthur
King Arthur
TraumaticWaffle
King Arthur
Level 68
God Stats
3W - 6L
1,485 SR
Queue Stats
358W - 279L
1,613 Elo+
Party 2
Apollo
Apollo
oAxe
Apollo
Level 86
God Stats
0W - 3L
1,548 SR
Queue Stats
73W - 76L
1,482 Elo+
Party 2
Team Averages
Level 80
1,623 SR
1,587 Elo+

VS

Team Averages
Level 79
1,567 SR
1,583 Elo+
Eset
Eset
Bubbliness
Eset
Level 64
God Stats
16W - 7L
1,686 SR
Queue Stats
194W - 149L
1,700 Elo+
Party 1
Danzaburou
Danzaburou
NovaSolid
Danzaburou
Level 117
God Stats
5W - 5L
1,618 SR
Queue Stats
84W - 84L
1,511 Elo+
Party 1
Atlas
Atlas
PinkNekoo
Atlas
Level 109
God Stats
20W - 5L
1,764 SR
Queue Stats
213W - 182L
1,624 Elo+
Party 1
King Arthur
King Arthur
RollyRolly
King Arthur
Level 45
God Stats
6W - 4L
1,544 SR
Queue Stats
84W - 88L
1,460 Elo+
Solo
Hun Batz
Hun Batz
Weediness
Hun Batz
Level 61
God Stats
4W - 3L
1,224 SR
Queue Stats
361W - 275L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BritOrc
Lancelot
15
0 / 3 / 1
8,733
460
5,710
12,781
6,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Horus
GekoGirl1
Horus
10
1 / 2 / 1
7,799
410
5,780
13,545
12,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baba Yaga
RBPoseidon
Baba Yaga
17
2 / 1 / 0
10,235
539
9,149
10,134
5,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
TraumaticWaffle
King Arthur
16
0 / 3 / 0
9,750
513
11,531
16,968
21,227
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
oAxe
Apollo
14
0 / 4 / 1
8,440
444
8,243
14,530
6,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 4
9,420
496
3,745
7,526
3,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
NovaSolid
Danzaburou
17
3 / 0 / 2
10,682
562
7,546
10,423
3,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atlas
PinkNekoo
Atlas
13
0 / 1 / 7
8,557
450
6,347
13,281
10,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
RollyRolly
King Arthur
17
4 / 0 / 2
11,176
588
14,462
20,123
26,446
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
Weediness
Hun Batz
17
5 / 1 / 4
10,273
541
11,213
13,947
6,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
13
13
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BritOrc
Lancelot
0
3
1
0.17
W
1
1
4
3
L
Horus
GekoGirl1
Horus
1
2
1
0.75
W
Danzaburou
NovaSolid
Danzaburou
3
0
2
4
W
Atlas
PinkNekoo
Atlas
0
1
7
3.5
L
Baba Yaga
RBPoseidon
Baba Yaga
2
1
0
2
W
King Arthur
RollyRolly
King Arthur
4
0
2
5
L
King Arthur
TraumaticWaffle
King Arthur
0
3
0
0
W
Hun Batz
Weediness
Hun Batz
5
1
4
7
L
Apollo
oAxe
Apollo
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,413
Damage
43,313
67,958
Taken
65,300
52,166
Mitigated
51,321
20,175
Healing
18,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BritOrc
Lancelot
5,710
1,079
0
4,952
12,781
6,405
0
958
11,713
0
84,776
W
3,745
409
253
1,511
7,526
3,866
0
3,709
3,817
61,216
0
L
Horus
GekoGirl1
Horus
5,780
2,968
1,093
5,305
13,545
12,214
0
4,471
8,954
0
20,476
W
Danzaburou
NovaSolid
Danzaburou
7,546
2,963
0
5,620
10,423
3,780
0
360
10,063
0
108,922
W
Atlas
PinkNekoo
Atlas
6,347
2,308
2,981
3,615
13,281
10,500
0
2,458
10,823
14,924
0
L
Baba Yaga
RBPoseidon
Baba Yaga
9,149
376
0
2,519
10,134
5,721
0
2,004
8,042
101,769
0
W
King Arthur
RollyRolly
King Arthur
14,462
2,442
0
3,470
20,123
26,446
0
0
20,123
0
101,998
L
King Arthur
TraumaticWaffle
King Arthur
11,531
870
0
2,963
16,968
21,227
0
109
16,859
0
91,020
W
Hun Batz
Weediness
Hun Batz
11,213
4,437
0
663
13,947
6,729
0
3,099
10,848
0
109,299
L
Apollo
oAxe
Apollo
8,243
4,632
0
3,343
14,530
6,599
38
2,206
12,298
0
74,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,957
Gold Earned
50,108
643
Minions Killed
657
0
Camps Cleared
0
1,766,669
Distance Traveled
1,897,029
146
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,733
460
148
8
0
423,410
1
W
Eset
9,420
496
145
8
0
355,674
7
L
Horus
7,799
410
26
1
0
351,281
134
W
Danzaburou
10,682
562
180
9
0
364,491
4
W
Atlas
8,557
450
19
1
0
363,440
8
L
Baba Yaga
10,235
539
179
9
0
352,031
4
W
King Arthur
11,176
588
182
10
0
380,608
2
L
King Arthur
9,750
513
163
9
0
316,445
4
W
Hun Batz
10,273
541
131
7
0
432,816
6
L
Apollo
8,440
444
127
7
0
323,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role