Player Matchup

Bakasura
Bakasura
CRANCK1
Bakasura
Level 63
God Stats
5W - 3L
1,418 SR
Queue Stats
45W - 49L
1,496 Elo+
Solo
Danzaburou
Danzaburou
Floki232
Danzaburou
Level 144
God Stats
14W - 4L
1,609 SR
Queue Stats
206W - 211L
1,527 Elo+
Party 1
Nox
Nox
Szityi
Nox
Level 148
God Stats
5W - 7L
1,587 SR
Queue Stats
396W - 419L
1,487 Elo+
Party 1
Terra
Terra
zzzllodey
Terra
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 29L
1,486 Elo+
Solo
Achilles
Achilles
υoyager
Achilles
Level 117
God Stats
2W - 1L
1,739 SR
Queue Stats
64W - 36L
1,560 Elo+
Solo
Team Averages
Level 112
1,571 SR
1,511 Elo+

VS

Team Averages
Level 145
1,428 SR
1,473 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Jonny2x42
Geb
Level 141
God Stats
0W - 1L
1,427 SR
Queue Stats
8W - 5L
1,601 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OpkNC
Ah Muzen Cab
Level 157
God Stats
0W - 1L
1,292 SR
Queue Stats
86W - 105L
1,503 Elo+
Solo
Yu Huang
Yu Huang
SalemMonarch
Yu Huang
Level 157
God Stats
9W - 25L
1,422 SR
Queue Stats
190W - 213L
1,502 Elo+
Solo
Chang'e
Chang'e
jeffyzil
Chang'e
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
64W - 55L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CRANCK1
Bakasura
15
4 / 1 / 2
8,689
790
7,652
10,056
5,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
Floki232
Danzaburou
15
4 / 0 / 3
8,671
788
13,744
9,687
4,975
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
Szityi
Nox
15
2 / 0 / 3
8,316
756
3,480
6,234
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
zzzllodey
Terra
13
0 / 0 / 5
7,945
722
2,218
7,266
6,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
υoyager
Achilles
15
2 / 0 / 2
8,222
747
7,350
11,157
9,140
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
0 / 5 / 0
6,812
619
5,528
10,488
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 0 / 0
7,449
677
3,935
9,470
8,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
OpkNC
Ah Muzen Cab
12
0 / 3 / 0
6,733
612
5,425
7,159
3,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
SalemMonarch
Yu Huang
12
0 / 2 / 0
6,882
626
6,578
5,743
2,040
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
jeffyzil
Chang'e
14
1 / 2 / 0
7,803
709
6,793
8,481
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
12
Kills
1
1
Deaths
12
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
5
0
0
W
Bakasura
CRANCK1
Bakasura
4
1
2
5
W
Danzaburou
Floki232
Danzaburou
4
0
3
5.5
L
0
0
0
0
L
Ah Muzen Cab
OpkNC
Ah Muzen Cab
0
3
0
0
L
Yu Huang
SalemMonarch
Yu Huang
0
2
0
0
W
Nox
Szityi
Nox
2
0
3
3.5
L
Chang'e
jeffyzil
Chang'e
1
2
0
0.5
W
Terra
zzzllodey
Terra
0
0
5
2.5
W
Achilles
υoyager
Achilles
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,444
Damage
28,259
44,400
Taken
41,341
28,736
Mitigated
21,298
16,304
Healing
7,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
5,528
1,140
0
768
10,488
4,249
0
1,775
8,248
0
22,750
W
Bakasura
CRANCK1
Bakasura
7,652
5,884
0
3,577
10,056
5,419
612
3,716
6,093
0
22,305
W
Danzaburou
Floki232
Danzaburou
13,744
5,083
0
3,370
9,687
4,975
2,511
3,504
6,121
0
36,185
L
3,935
466
0
811
9,470
8,643
0
1,007
8,098
14,497
0
L
Ah Muzen Cab
OpkNC
Ah Muzen Cab
5,425
1,411
0
1,394
7,159
3,203
0
1,123
6,036
0
14,974
L
Yu Huang
SalemMonarch
Yu Huang
6,578
1,374
0
756
5,743
2,040
0
1,135
4,405
23,259
0
W
Nox
Szityi
Nox
3,480
249
0
927
6,234
2,941
274
2,783
3,403
32,789
0
L
Chang'e
jeffyzil
Chang'e
6,793
295
825
2,688
8,481
3,163
0
658
7,263
28,222
0
W
Terra
zzzllodey
Terra
2,218
421
4,254
2,881
7,266
6,261
388
3,019
4,100
4,092
0
W
Achilles
υoyager
Achilles
7,350
1,987
0
1,295
11,157
9,140
0
3,658
7,377
0
31,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,843
Gold Earned
35,679
255
Minions Killed
192
0
Camps Cleared
0
1,219,249
Distance Traveled
1,011,746
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,812
619
37
3
0
210,424
2
W
Bakasura
8,689
790
67
6
0
261,877
3
W
Danzaburou
8,671
788
64
6
0
248,330
1
L
Geb
7,449
677
11
1
0
221,847
2
L
Ah Muzen Cab
6,733
612
21
2
0
197,149
0
L
Yu Huang
6,882
626
41
4
0
169,726
1
W
Nox
8,316
756
67
6
0
233,341
5
L
Chang'e
7,803
709
82
7
0
212,600
0
W
Terra
7,945
722
6
1
0
235,122
4
W
Achilles
8,222
747
51
5
0
240,579
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role