Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AgentJBoB
Jormungandr
Level 81
God Stats
16W - 12L
1,372 SR
Queue Stats
50W - 51L
1,453 Elo+
Party 2
Hades
Hades
BogdanWOLF72
Hades
Level 71
God Stats
3W - 3L
1,666 SR
Queue Stats
45W - 40L
1,453 Elo+
Party 2
Team Averages
Level 103
1,513 SR
1,469 Elo+

VS

Team Averages
Level 69
1,529 SR
1,565 Elo+
Sol
Sol
CelesteGiraffe
Sol
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,595 Elo+
Party 1
Thanatos
Thanatos
Sofeee
Thanatos
Level 37
God Stats
0W - 2L
1,243 SR
Queue Stats
2W - 4L
1,473 Elo+
Party 1
Cthulhu
Cthulhu
Wildrocks
Cthulhu
Level 158
God Stats
2W - 2L
1,845 SR
Queue Stats
17W - 11L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
7 / 2 / 6
9,520
865
12,239
9,734
8,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
AgentJBoB
Jormungandr
13
3 / 2 / 6
8,706
791
9,062
12,887
11,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
3 / 1 / 9
8,528
775
11,706
11,108
6,715
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
7,844
713
13,134
12,870
5,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Sofeee
Thanatos
12
3 / 6 / 2
8,260
751
4,691
10,058
4,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Wildrocks
Cthulhu
11
0 / 3 / 4
7,481
680
7,710
15,725
15,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
13
Kills
5
5
Deaths
13
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
2
6
5
W
Jormungandr
AgentJBoB
Jormungandr
3
2
6
3
W
3
1
9
7.5
L
2
4
3
0.88
L
Thanatos
Sofeee
Thanatos
3
6
2
0.67
L
Cthulhu
Wildrocks
Cthulhu
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,007
Damage
25,535
33,729
Taken
38,653
26,003
Mitigated
26,014
11,756
Healing
7,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,239
5,536
49
1,772
9,734
8,217
1,245
4,934
4,800
0
28,936
W
Jormungandr
AgentJBoB
Jormungandr
9,062
2,418
206
3,546
12,887
11,071
102
7,149
5,738
27,557
0
W
11,706
1,917
704
5,479
11,108
6,715
677
7,722
3,386
34,049
0
L
13,134
3,896
0
2,710
12,870
5,767
0
8,159
4,711
24,336
2,585
L
Thanatos
Sofeee
Thanatos
4,691
989
0
2,545
10,058
4,590
0
5,904
4,154
0
8,105
L
Cthulhu
Wildrocks
Cthulhu
7,710
874
0
1,867
15,725
15,657
0
6,885
8,840
23,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,754
Gold Earned
23,585
138
Minions Killed
86
8
Camps Cleared
1
588,565
Distance Traveled
608,770
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,520
865
34
3
1
184,112
0
W
Jormungandr
8,706
791
44
4
3
197,411
5
W
Hades
8,528
775
60
5
4
207,042
3
L
Sol
7,844
713
44
4
1
185,358
0
L
Thanatos
8,260
751
14
1
0
205,753
1
L
Cthulhu
7,481
680
28
3
0
217,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role