Player Matchup

Khepri
Khepri
Ghostie_gooo
Khepri
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 17L
953 Elo+
Party 1
Nemesis
Nemesis
Kai1301
Nemesis
Level 11
God Stats
0W - 3L
1,318 SR
Queue Stats
1W - 31L
957 Elo+
Party 1
King Arthur
King Arthur
MRUniverse07
King Arthur
Level 68
God Stats
0W - 2L
1,318 SR
Queue Stats
1W - 39L
912 Elo+
Party 1
Team Averages
Level 35
1,379 SR
941 Elo+

VS

Team Averages
Level 88
1,558 SR
1,324 Elo+
Baron Samedi
Baron Samedi
Badluck XX
Baron Samedi
Level 106
God Stats
18W - 21L
1,442 SR
Queue Stats
223W - 304L
1,292 Elo+
Solo
Sylvanus
Sylvanus
Levi FitzH2O
Sylvanus
Level 110
God Stats
49W - 65L
1,767 SR
Queue Stats
216W - 272L
1,433 Elo+
Solo
Ne Zha
Ne Zha
rilakkumauma
Ne Zha
Level 49
God Stats
4W - 6L
1,464 SR
Queue Stats
39W - 54L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
2 / 1 / 2
8,836
736
2,884
16,404
15,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Kai1301
Nemesis
10
1 / 6 / 1
7,522
627
5,416
15,916
10,053
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
MRUniverse07
King Arthur
12
1 / 6 / 1
7,902
659
6,088
13,068
7,847
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Badluck XX
Baron Samedi
14
3 / 1 / 10
9,228
769
11,056
11,125
5,532
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Levi FitzH2O
Sylvanus
13
2 / 1 / 10
9,665
805
7,814
13,739
14,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ne Zha
14
8 / 2 / 5
9,734
811
15,090
10,840
4,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
13
13
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Badluck XX
Baron Samedi
3
1
10
8
L
Khepri
2
1
2
3
L
Nemesis
Kai1301
Nemesis
1
6
1
0.25
W
Sylvanus
Levi FitzH2O
Sylvanus
2
1
10
7
L
King Arthur
MRUniverse07
King Arthur
1
6
1
0.25
W
Ne Zha
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,388
Damage
33,960
45,388
Taken
35,704
33,536
Mitigated
25,430
4,986
Healing
15,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Badluck XX
Baron Samedi
11,056
2,221
1,587
3,207
11,125
5,532
509
1,897
9,228
40,962
0
L
Khepri
2,884
589
0
1,882
16,404
15,636
0
6,716
9,688
11,423
0
L
Nemesis
Kai1301
Nemesis
5,416
1,442
435
2,669
15,916
10,053
0
7,255
8,661
0
14,834
W
Sylvanus
Levi FitzH2O
Sylvanus
7,814
2,592
4,707
5,596
13,739
14,993
643
1,012
12,727
18,082
0
L
King Arthur
MRUniverse07
King Arthur
6,088
1,443
0
0
13,068
7,847
0
5,524
7,544
0
29,594
W
Ne Zha
15,090
7,106
0
559
10,840
4,905
1,143
1,074
9,766
0
32,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,260
Gold Earned
28,627
79
Minions Killed
109
2
Camps Cleared
7
554,922
Distance Traveled
620,721
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,228
769
72
6
5
196,677
4
L
Khepri
8,836
736
13
1
0
187,560
2
L
Nemesis
7,522
627
13
1
1
210,925
3
W
Sylvanus
9,665
805
16
1
1
197,766
1
L
King Arthur
7,902
659
53
4
1
156,437
2
W
Ne Zha
9,734
811
21
2
1
226,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role