Player Matchup

Sylvanus
Sylvanus
Hypermill
Sylvanus
Level 107
God Stats
21W - 22L
1,462 SR
Queue Stats
37W - 46L
1,517 Elo+
Solo
Bakasura
Bakasura
NutellaBall69
Bakasura
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
241W - 221L
1,534 Elo+
Party 3
Hercules
Hercules
ThePlantThief
Hercules
Level 123
God Stats
12W - 10L
1,501 SR
Queue Stats
209W - 191L
1,544 Elo+
Party 3
Zeus
Zeus
Whallex
Zeus
Level 80
God Stats
1W - 0L
1,962 SR
Queue Stats
22W - 9L
1,761 Elo+
Party 4
Skadi
Skadi
lolkrip
Skadi
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,803 Elo+
Party 4
Team Averages
Level 101
1,585 SR
1,632 Elo+

VS

Team Averages
Level 132
1,536 SR
1,587 Elo+
Loki
Loki
BlazePhoenix123
Loki
Level 126
God Stats
38W - 37L
1,663 SR
Queue Stats
127W - 123L
1,583 Elo+
Party 2
Susano
Susano
Dantes312
Susano
Level 124
God Stats
0W - 1L
1,431 SR
Queue Stats
40W - 33L
1,585 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GearWar Spartan
Ah Muzen Cab
Level 153
God Stats
1W - 7L
1,308 SR
Queue Stats
255W - 221L
1,637 Elo+
Party 1
Nox
Nox
Veluvic
Nox
Level 155
God Stats
0W - 3L
1,639 SR
Queue Stats
176W - 156L
1,606 Elo+
Party 1
Cthulhu
Cthulhu
abdisatar
Cthulhu
Level 101
God Stats
5W - 8L
1,639 SR
Queue Stats
105W - 92L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hypermill
Sylvanus
18
0 / 2 / 10
12,627
505
7,089
20,264
28,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
NutellaBall69
Bakasura
20
8 / 3 / 3
15,134
605
23,036
25,337
14,113
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
ThePlantThief
Hercules
20
4 / 2 / 6
14,458
578
10,030
22,330
27,363
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zeus
Whallex
Zeus
20
16 / 2 / 3
16,617
665
35,954
22,305
12,663
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
lolkrip
Skadi
20
11 / 4 / 0
16,073
643
24,769
22,153
10,485
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 10 / 3
13,514
541
13,227
27,762
11,792
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
Dantes312
Susano
18
4 / 9 / 0
11,548
462
17,202
26,676
10,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
GearWar Spartan
Ah Muzen Cab
18
1 / 8 / 5
11,910
476
10,194
24,608
9,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nox
16
0 / 6 / 8
10,595
424
7,806
19,813
15,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
abdisatar
Cthulhu
19
3 / 6 / 2
13,257
530
14,498
29,123
32,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
31
39
Kills
13
13
Deaths
39
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
5
10
3
0.65
L
Susano
Dantes312
Susano
4
9
0
0.44
L
Ah Muzen Cab
GearWar Spartan
Ah Muzen Cab
1
8
5
0.44
W
Sylvanus
Hypermill
Sylvanus
0
2
10
2.5
W
Bakasura
NutellaBall69
Bakasura
8
3
3
3.17
W
Hercules
ThePlantThief
Hercules
4
2
6
3.5
L
Nox
0
6
8
0.67
W
Zeus
Whallex
Zeus
16
2
3
8.75
L
Cthulhu
abdisatar
Cthulhu
3
6
2
0.67
W
Skadi
lolkrip
Skadi
11
4
0
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,878
Damage
62,927
112,389
Taken
127,982
93,545
Mitigated
79,060
41,079
Healing
25,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,227
3,339
0
7,568
27,762
11,792
0
13,134
14,053
0
92,274
L
Susano
Dantes312
Susano
17,202
3,634
0
5,416
26,676
10,857
0
8,191
17,590
0
111,690
L
Ah Muzen Cab
GearWar Spartan
Ah Muzen Cab
10,194
2,792
0
7,964
24,608
9,125
3,816
1,705
22,399
0
104,990
W
Sylvanus
Hypermill
Sylvanus
7,089
1,951
5,177
9,675
20,264
28,921
458
4,440
15,768
32,264
0
W
Bakasura
NutellaBall69
Bakasura
23,036
14,550
0
5,957
25,337
14,113
5,832
4,071
21,149
0
148,292
W
Hercules
ThePlantThief
Hercules
10,030
2,070
0
9,092
22,330
27,363
2,026
8,540
13,038
0
99,539
L
Nox
7,806
1,332
225
2,274
19,813
15,135
0
14,464
5,097
39,907
0
W
Zeus
Whallex
Zeus
35,954
9,424
134
4,488
22,305
12,663
2,468
4,681
17,520
180,158
0
L
Cthulhu
abdisatar
Cthulhu
14,498
1,567
372
2,160
29,123
32,151
0
5,813
21,419
77,247
0
W
Skadi
lolkrip
Skadi
24,769
12,223
0
6,556
22,153
10,485
4,626
2,512
19,557
0
165,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,909
Gold Earned
60,824
928
Minions Killed
654
0
Camps Cleared
0
2,463,081
Distance Traveled
2,251,688
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
13,514
541
123
5
0
461,619
6
L
Susano
11,548
462
154
6
0
460,869
4
L
Ah Muzen Cab
11,910
476
167
7
0
402,141
0
W
Sylvanus
12,627
505
48
2
0
497,403
15
W
Bakasura
15,134
605
206
8
0
590,940
7
W
Hercules
14,458
578
177
7
0
489,163
1
L
Nox
10,595
424
54
2
0
477,083
7
W
Zeus
16,617
665
248
10
0
429,724
3
L
Cthulhu
13,257
530
156
6
0
449,976
5
W
Skadi
16,073
643
249
10
0
455,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role