Player Matchup

Kumbhakarna
Kumbhakarna
GGrak
Kumbhakarna
Level 75
God Stats
2W - 3L
1,517 SR
Queue Stats
60W - 47L
1,534 Elo+
Party 3
Vamana
Vamana
ProleX5
Vamana
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 97L
1,537 Elo+
Party 3
Baron Samedi
Baron Samedi
Rabbn
Baron Samedi
Level 36
God Stats
2W - 4L
1,558 SR
Queue Stats
9W - 8L
1,463 Elo+
Party 1
Izanami
Izanami
cptadder
Izanami
Level 11
God Stats
2W - 2L
1,605 SR
Queue Stats
9W - 11L
1,495 Elo+
Party 3
Thanatos
Thanatos
iMeyhoff
Thanatos
Level 29
God Stats
1W - 4L
1,324 SR
Queue Stats
8W - 8L
1,411 Elo+
Party 1
Team Averages
Level 52
1,501 SR
1,488 Elo+

VS

Team Averages
Level 58
1,528 SR
1,489 Elo+
Guan Yu
Guan Yu
DarkroomDuck
Guan Yu
Level 21
God Stats
8W - 4L
1,820 SR
Queue Stats
101W - 81L
1,448 Elo+
Party 2
Merlin
Merlin
IIker_Ct
Merlin
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 126L
1,538 Elo+
Party 4
King Arthur
King Arthur
Onclepit
King Arthur
Level 154
God Stats
4W - 8L
1,462 SR
Queue Stats
161W - 153L
1,474 Elo+
Party 2
Neith
Neith
Shalíra
Neith
Level 29
God Stats
7W - 13L
1,360 SR
Queue Stats
317W - 306L
1,438 Elo+
Party 2
Fenrir
Fenrir
santiago2114
Fenrir
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 120L
1,546 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
GGrak
Kumbhakarna
16
0 / 2 / 9
11,245
433
8,373
21,863
34,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
ProleX5
Vamana
20
3 / 5 / 4
12,834
494
26,431
32,458
37,675
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Rabbn
Baron Samedi
19
3 / 5 / 6
12,220
470
17,709
21,519
13,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
cptadder
Izanami
18
0 / 8 / 0
11,136
428
10,019
22,122
8,667
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
iMeyhoff
Thanatos
18
9 / 6 / 0
12,483
480
11,231
28,106
16,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DarkroomDuck
Guan Yu
20
11 / 0 / 10
14,754
567
22,989
28,629
48,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
IIker_Ct
Merlin
19
5 / 8 / 6
12,870
495
17,097
20,227
10,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Onclepit
King Arthur
20
7 / 1 / 8
14,348
552
29,039
29,760
42,238
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Shalíra
Neith
20
0 / 0 / 12
13,035
501
12,749
12,242
7,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
20
3 / 6 / 5
12,327
474
12,011
26,119
14,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
15
Kills
26
26
Deaths
15
19
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
DarkroomDuck
Guan Yu
11
0
10
16
L
Kumbhakarna
GGrak
Kumbhakarna
0
2
9
2.25
W
Merlin
IIker_Ct
Merlin
5
8
6
1
W
King Arthur
Onclepit
King Arthur
7
1
8
11
L
Vamana
ProleX5
Vamana
3
5
4
1
L
Baron Samedi
Rabbn
Baron Samedi
3
5
6
1.2
W
Neith
Shalíra
Neith
0
0
12
6
L
Izanami
cptadder
Izanami
0
8
0
0
L
Thanatos
iMeyhoff
Thanatos
9
6
0
1.5
W
Fenrir
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,763
Damage
93,885
126,068
Taken
116,977
110,284
Mitigated
122,941
41,094
Healing
41,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
DarkroomDuck
Guan Yu
22,989
2,536
7,300
14,739
28,629
48,954
314
7,780
20,594
0
76,621
L
Kumbhakarna
GGrak
Kumbhakarna
8,373
2,220
0
3,489
21,863
34,094
0
3,246
18,617
22,548
0
W
Merlin
IIker_Ct
Merlin
17,097
961
404
2,954
20,227
10,105
597
6,675
13,269
109,509
0
W
King Arthur
Onclepit
King Arthur
29,039
2,686
0
1,000
29,760
42,238
358
2,934
26,729
0
141,333
L
Vamana
ProleX5
Vamana
26,431
11,970
0
8,607
32,458
37,675
0
1,966
30,492
350
119,433
L
Baron Samedi
Rabbn
Baron Samedi
17,709
2,066
1,654
3,396
21,519
13,841
0
5,156
16,363
98,192
0
W
Neith
Shalíra
Neith
12,749
3,905
0
4,842
12,242
7,284
1,158
3,658
8,505
0
116,476
L
Izanami
cptadder
Izanami
10,019
8,230
0
6,787
22,122
8,667
1,518
3,549
18,573
0
127,229
L
Thanatos
iMeyhoff
Thanatos
11,231
3,297
0
17,161
28,106
16,007
0
3,180
24,926
0
100,891
W
Fenrir
12,011
2,075
0
9,960
26,119
14,360
697
4,508
21,461
0
122,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,918
Gold Earned
67,334
711
Minions Killed
818
0
Camps Cleared
0
2,254,643
Distance Traveled
2,558,196
7
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
14,754
567
76
3
0
594,579
8
L
Kumbhakarna
11,245
433
31
1
0
484,758
2
W
Merlin
12,870
495
159
6
0
444,907
4
W
King Arthur
14,348
552
229
9
0
520,202
4
L
Vamana
12,834
494
196
8
0
475,373
2
L
Baron Samedi
12,220
470
179
7
0
432,567
2
W
Neith
13,035
501
206
8
0
482,767
9
L
Izanami
11,136
428
189
7
0
411,122
0
L
Thanatos
12,483
480
116
4
0
450,823
1
W
Fenrir
12,327
474
148
6
0
515,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role