Player Matchup

Arachne
Arachne
PetrutCelMare
Arachne
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,438 Elo+
Party 2
Ao Kuang
Ao Kuang
david1321
Ao Kuang
Level 37
God Stats
6W - 4L
1,518 SR
Queue Stats
14W - 28L
1,303 Elo+
Solo
Scylla
Scylla
xXmainrivenXx
Scylla
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 58L
1,437 Elo+
Party 2
Team Averages
Level 80
1,506 SR
1,393 Elo+

VS

Team Averages
Level 81
1,380 SR
1,396 Elo+
Scylla
Scylla
Mariasrb
Scylla
Level 135
God Stats
13W - 17L
1,301 SR
Queue Stats
505W - 674L
1,332 Elo+
Solo
Gilgamesh
Gilgamesh
MaxLeGenky
Gilgamesh
Level 61
God Stats
6W - 6L
1,339 SR
Queue Stats
10W - 13L
1,440 Elo+
Party 1
Sun Wukong
Sun Wukong
juju001
Sun Wukong
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 11L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
2 / 5 / 5
11,599
580
19,707
27,623
17,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
david1321
Ao Kuang
16
4 / 7 / 3
12,429
621
8,855
26,531
18,354
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
5 / 4 / 5
13,267
663
22,236
21,511
9,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Mariasrb
Scylla
18
4 / 4 / 8
13,360
668
16,331
12,876
4,635
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
MaxLeGenky
Gilgamesh
16
4 / 6 / 6
12,628
631
15,533
25,176
17,974
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
juju001
Sun Wukong
20
8 / 1 / 8
14,527
726
33,072
24,088
19,091
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
11
Kills
16
16
Deaths
11
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Scylla
Mariasrb
Scylla
4
4
8
2
W
Gilgamesh
MaxLeGenky
Gilgamesh
4
6
6
1.17
L
Arachne
2
5
5
0.9
L
Ao Kuang
david1321
Ao Kuang
4
7
3
0.79
W
Sun Wukong
juju001
Sun Wukong
8
1
8
12
L
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,798
Damage
64,936
75,665
Taken
62,140
45,180
Mitigated
41,700
17,554
Healing
14,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Mariasrb
Scylla
16,331
1,567
162
3,345
12,876
4,635
1,866
6,618
6,030
59,336
0
W
Gilgamesh
MaxLeGenky
Gilgamesh
15,533
4,602
112
1,805
25,176
17,974
1,177
11,347
13,409
0
34,458
L
Arachne
19,707
10,129
0
9,326
27,623
17,520
882
6,927
20,656
0
56,858
L
Ao Kuang
david1321
Ao Kuang
8,855
3,109
96
7,108
26,531
18,354
149
5,986
20,421
32,397
0
W
Sun Wukong
juju001
Sun Wukong
33,072
6,568
0
9,483
24,088
19,091
588
12,609
11,155
0
72,747
L
22,236
2,629
0
1,024
21,511
9,306
0
3,964
17,353
73,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,295
Gold Earned
40,515
199
Minions Killed
242
10
Camps Cleared
5
1,021,797
Distance Traveled
1,096,468
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,360
668
100
5
1
327,276
9
W
Gilgamesh
12,628
631
50
3
0
354,535
4
L
Arachne
11,599
580
56
3
7
383,588
5
L
Ao Kuang
12,429
621
27
1
1
319,942
1
W
Sun Wukong
14,527
726
92
5
4
414,657
2
L
Scylla
13,267
663
116
6
2
318,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role