Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
danidelupi15
Charybdis
Level 132
God Stats
2W - 5L
1,470 SR
Queue Stats
123W - 119L
1,518 Elo+
Solo
Raijin
Raijin
higordi
Raijin
Level 103
God Stats
6W - 2L
1,581 SR
Queue Stats
196W - 189L
1,535 Elo+
Solo
Osiris
Osiris
o SnlPErZz
Osiris
Level 123
God Stats
5W - 1L
1,709 SR
Queue Stats
53W - 74L
1,341 Elo+
Solo
Team Averages
Level 120
1,552 SR
1,479 Elo+

VS

Team Averages
Level 102
1,448 SR
1,456 Elo+
Ymir
Ymir
OutragedBaker1
Ymir
Level 127
God Stats
8W - 11L
1,146 SR
Queue Stats
357W - 355L
1,541 Elo+
Solo
Jing Wei
Jing Wei
Vinnerzz
Jing Wei
Level 129
God Stats
27W - 20L
1,613 SR
Queue Stats
177W - 157L
1,468 Elo+
Solo
Fafnir
Fafnir
Weedfourtwozero
Fafnir
Level 108
God Stats
5W - 4L
1,640 SR
Queue Stats
63W - 55L
1,574 Elo+
Solo
Nemesis
Nemesis
akak_83
Nemesis
Level 60
God Stats
5W - 5L
1,504 SR
Queue Stats
382W - 446L
1,337 Elo+
Party 1
Baron Samedi
Baron Samedi
ibrahimkill640
Baron Samedi
Level 88
God Stats
19W - 27L
1,336 SR
Queue Stats
628W - 724L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
8 / 0 / 3
9,899
582
10,016
14,407
6,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hel
 
Hel
14
2 / 1 / 7
8,127
478
5,523
14,062
9,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
danidelupi15
Charybdis
15
3 / 5 / 2
9,167
539
9,998
15,008
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
higordi
Raijin
16
3 / 0 / 6
9,516
560
12,088
8,304
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Osiris
o SnlPErZz
Osiris
15
2 / 1 / 3
9,585
564
9,517
14,914
11,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
7,330
431
6,155
15,312
14,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
Vinnerzz
Jing Wei
14
5 / 4 / 0
8,846
520
10,747
12,192
4,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
0 / 2 / 1
8,405
494
9,168
15,597
13,536
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
akak_83
Nemesis
10
0 / 5 / 0
6,463
380
8,537
12,280
4,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Baron Samedi
ibrahimkill640
Baron Samedi
13
1 / 4 / 2
8,165
480
4,542
11,275
6,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
18
Kills
7
7
Deaths
18
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
3
9.5
W
Hel
 
Hel
2
1
7
5.5
L
1
3
3
0.83
L
Jing Wei
Vinnerzz
Jing Wei
5
4
0
1.25
L
0
2
1
0.25
L
Nemesis
akak_83
Nemesis
0
5
0
0
W
Charybdis
danidelupi15
Charybdis
3
5
2
0.8
W
Raijin
higordi
Raijin
3
0
6
6
L
Baron Samedi
ibrahimkill640
Baron Samedi
1
4
2
0.5
W
Osiris
o SnlPErZz
Osiris
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,142
Damage
39,149
66,695
Taken
66,656
36,711
Mitigated
43,502
31,560
Healing
16,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,016
2,186
0
4,310
14,407
6,215
876
2,218
12,189
0
69,602
W
Hel
 
Hel
5,523
519
5,898
8,372
14,062
9,463
588
4,005
10,057
36,962
0
L
6,155
1,195
531
2,928
15,312
14,247
0
5,732
9,580
22,735
0
L
Jing Wei
Vinnerzz
Jing Wei
10,747
8,701
0
2,635
12,192
4,450
540
3,308
8,884
0
72,594
L
9,168
2,686
0
6,727
15,597
13,536
0
835
14,762
61,353
0
L
Nemesis
akak_83
Nemesis
8,537
3,480
0
954
12,280
4,612
0
3,662
8,618
0
41,573
W
Charybdis
danidelupi15
Charybdis
9,998
5,270
0
5,088
15,008
5,368
3,143
1,894
13,114
0
66,673
W
Raijin
higordi
Raijin
12,088
1,558
0
447
8,304
3,737
995
3,892
4,412
82,395
0
L
Baron Samedi
ibrahimkill640
Baron Samedi
4,542
325
321
2,407
11,275
6,657
0
4,245
7,030
64,713
0
W
Osiris
o SnlPErZz
Osiris
9,517
4,325
0
7,445
14,914
11,928
1,455
7,856
7,058
0
70,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,294
Gold Earned
39,209
508
Minions Killed
448
0
Camps Cleared
0
1,619,230
Distance Traveled
1,450,434
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,899
582
109
6
0
363,706
3
W
Hel
8,127
478
41
2
0
335,768
4
L
Ymir
7,330
431
27
2
0
286,268
3
L
Jing Wei
8,846
520
119
7
0
284,104
6
L
Fafnir
8,405
494
114
7
0
278,334
8
L
Nemesis
6,463
380
65
4
0
307,604
1
W
Charybdis
9,167
539
111
7
0
281,042
9
W
Raijin
9,516
560
121
7
0
316,328
5
L
Baron Samedi
8,165
480
123
7
0
294,124
2
W
Osiris
9,585
564
126
7
0
322,386
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role