Player Matchup

Merlin
Merlin
Bigstrr
Merlin
Level 77
God Stats
9W - 6L
1,478 SR
Queue Stats
205W - 187L
1,430 Elo+
Party 1
Ullr
Ullr
FEMINIST JUICE
Ullr
Level 127
God Stats
4W - 4L
1,422 SR
Queue Stats
276W - 265L
1,432 Elo+
Party 1
Ra
Ra
MEDINA323
Ra
Level 87
God Stats
5W - 4L
1,520 SR
Queue Stats
258W - 236L
1,446 Elo+
Party 1
Kumbhakarna
Kumbhakarna
WarDevilNiku
Kumbhakarna
Level 146
God Stats
4W - 7L
1,260 SR
Queue Stats
644W - 670L
1,477 Elo+
Solo
Arachne
Arachne
oBK Skillz
Arachne
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 57L
1,417 Elo+
Solo
Team Averages
Level 107
1,436 SR
1,440 Elo+

VS

Team Averages
Level 112
1,535 SR
1,469 Elo+
Medusa
Medusa
OhVector-_-
Medusa
Level 106
God Stats
1W - 3L
1,541 SR
Queue Stats
342W - 357L
1,457 Elo+
Solo
He Bo
He Bo
QueenV93
He Bo
Level 124
God Stats
2W - 1L
1,364 SR
Queue Stats
48W - 47L
1,462 Elo+
Solo
Nox
Nox
Spaceman_Hw
Nox
Level 138
God Stats
7W - 5L
1,556 SR
Queue Stats
832W - 861L
1,438 Elo+
Solo
Pele
Pele
Terann27Russ
Pele
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 64L
1,423 Elo+
Solo
Horus
Horus
Theos_Gaming96
Horus
Level 145
God Stats
0W - 2L
1,716 SR
Queue Stats
144W - 157L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bigstrr
Merlin
19
4 / 3 / 10
12,372
651
21,267
15,302
7,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 3 / 8
11,986
631
21,365
19,999
10,639
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
6 / 2 / 12
14,068
740
24,076
21,668
13,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
WarDevilNiku
Kumbhakarna
20
6 / 3 / 11
13,110
690
13,775
34,630
40,960
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
oBK Skillz
Arachne
17
2 / 7 / 10
12,184
641
9,520
28,459
28,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
10 / 4 / 6
12,697
668
29,509
23,100
14,930
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

He Bo
QueenV93
He Bo
20
1 / 4 / 11
11,711
616
19,852
20,939
11,354
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 3 / 10
12,932
681
24,388
18,184
11,849
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 4 / 3
8,255
434
2,742
6,271
2,804
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
2 / 5 / 14
12,356
650
15,549
36,695
55,713
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
62
20
Kills
18
18
Deaths
20
51
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bigstrr
Merlin
4
3
10
3
W
2
3
8
2
W
6
2
12
6
L
Medusa
10
4
6
3.25
L
He Bo
QueenV93
He Bo
1
4
11
1.63
L
5
3
10
3.33
L
0
4
3
0.38
L
2
5
14
1.8
W
Kumbhakarna
WarDevilNiku
Kumbhakarna
6
3
11
3.83
W
Arachne
oBK Skillz
Arachne
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,003
Damage
92,040
120,058
Taken
105,189
101,854
Mitigated
96,650
50,816
Healing
47,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bigstrr
Merlin
21,267
583
3,443
1,763
15,302
7,966
1,165
6,892
8,410
44,054
0
W
21,365
10,408
1,899
3,609
19,999
10,639
5,992
7,272
12,727
0
49,924
W
24,076
3,282
15,865
7,818
21,668
13,574
1,734
11,197
10,471
55,952
0
L
Medusa
29,509
12,321
1,510
3,241
23,100
14,930
1,043
13,668
9,432
0
50,628
L
He Bo
QueenV93
He Bo
19,852
1,040
1,767
3,924
20,939
11,354
547
12,503
8,436
43,766
0
L
24,388
1,940
3,323
2,965
18,184
11,849
360
11,917
6,267
62,383
0
L
2,742
356
507
1,149
6,271
2,804
0
3,643
2,628
0
6,693
L
15,549
5,400
12,511
16,363
36,695
55,713
145
17,387
19,308
0
21,948
W
Kumbhakarna
WarDevilNiku
Kumbhakarna
13,775
2,041
3,502
3,973
34,630
40,960
222
10,045
24,585
20,358
0
W
Arachne
oBK Skillz
Arachne
9,520
6,274
4,286
4,658
28,459
28,715
1,229
8,834
19,625
0
12,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,720
Gold Earned
57,951
181
Minions Killed
223
0
Camps Cleared
0
1,735,360
Distance Traveled
1,511,099
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,372
651
47
2
0
329,607
0
W
Ullr
11,986
631
45
2
0
355,770
0
W
Ra
14,068
740
75
4
0
359,408
0
L
Medusa
12,697
668
50
3
0
340,836
6
L
He Bo
11,711
616
61
3
0
374,329
1
L
Nox
12,932
681
93
5
0
335,149
8
L
Pele
8,255
434
3
0
0
115,676
2
L
Horus
12,356
650
16
1
0
345,109
0
W
Kumbhakarna
13,110
690
6
0
0
361,062
0
W
Arachne
12,184
641
8
0
0
329,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role